joe game
photo by Germaine Koh of weewerk (thanks G!)

You've read about Joe McKay's Colour Game, now you can play it (if you are in Toronto). This week only at weewerk!

- sally mckay 3-18-2004 1:50 am

I am seeing nothing but green blue lines all day.
I loved it. Congrats Joe.
- Tino (guest) 3-19-2004 8:13 pm


The link in my post to the photo-thumbnail page wasn't working but it's fixed now. (Click on thumbs for larger views.)The weewerk page gives me a photo credit but I took all of the pics off Joe's website (with his blessing).
- tom moody 3-19-2004 8:28 pm


Oh, oops. Is having an erroneous photo credit better than having none at all? Anyway, it will soon be replaced by photos of the game taken at weewerk. Soonish.


- weegerm (guest) 3-20-2004 12:01 am


That thing is addictive. Kids are gonna get hooked on it, and drop out of art school.
- Rob (guest) 3-20-2004 12:17 am


Then again, I caught myself fondling crayons today. That's a 'good thing' isn't it?

- Tino (guest) 3-20-2004 12:43 am


That's kinda up to the crayon.
- Kristin 3-22-2004 11:41 pm


I love weewerk! The Saturday afternoon discussion portion of this experience was excellent. Germaine Koh moderated with informal grace and a minimum of fuss. Somehow or other the whole room got talking about games and it went on for hours. In a recap today for my friend Jeffrey who wasn't there, I brought up the fact that Jim Munroe was taking issue with the current retro nostalgia for old platforms. Jeffrey had an excellent point. I am going to try to paraphrase it. He wishes that game developers would stay with one platform longer, in order to really maximize it's potential. The market demand for the next thing pushes the technology along well before it needs to move. This is a drawback, because a lot of programming time is then taken up with the new requirements of the new platform, rather than on enhancing the game itself. Another thing I found out from Jeffrey is that the old Commodore game Qix that I've been jonesing for has a current incarnation in Japanese porn. The idea of the game was to navigate a little sparky dot , drawing out a line behind it, and block off large areas of colour before a bouncey thing hit your spark or your line. In the new version the area that you manage to circumscribe reveals a sexy image underneath. Sounds distracting.
- sally mckay 3-24-2004 6:19 am





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