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Class #12



Dumpster.gif from: http://meineigenheim.org/dumpster/


Possibly the best thing on the planet this month: http://www.flickr.com/explore/panda via http://www.artfagcity.com/

A few links from John Michael Boling posting on Rhizome:

http://ramsaystirling.com/Root/Work,
http://youfellasleepwatchingadvd.com/


http://www.beigerecords.com/cory/index.html (are you all so young that I have to explain how cheesy this is?)

http://www.epiclylaterd.com/contents.html (simple, and the photos are great, i don't know why this works so well, but it does)

http://www.ljudmila.org/~vuk/ascii/film/

http://parisfacial.ytmnd.com/

http://www.livegif.ru/archive/dance/15_3.html (the awesome Olia Lialina again)

http://hippygifteconomy.blogspot.com/


A feast of GIFS: http://www.ilxor.com/ILX/ThreadSelectedControllerServlet?action=showall&boardid=60&threadid=2955


-I think by now you've all twigged to the idea that different tools and different enviroments will change the form your art will take.

-you are learning multiple tools because otherwise every large software developer wants you to just learn their line of programs.
-and buy the upgrades. (I am currently in upgrade hell for my programming work) We are in a bit of a quandary here as some tools really do become obsolete, meaning they don't run properly on newer platforms.
- or the delivery medium becomes irrellevent to a large number of people (when was the last time you looked at art on a CD-Rom? If you ever exhibit in a public gallery and they offer to make you an interactive CD (woot woot booya) instead of a printed catalogue, tell them to piss off, no one will look at it. They're just trying to save money.)
-even the big fat expensive packages have major flaws for a variety of interesting reasons (market competition, customer feedback, management, planning,)
b/t/w expert systems don't replace experts, they just demand a different sort of expertise. (back in '95, my programming guru wondered if programmers were in the same position as mechanics at the turn of the 20th century)




YouTube has added some custom features in their embed code, only 6 colour choices but we know how to get more: http://www.december.com/html/spec/colorhslhex6.html




So just append to the end of the URL string in the embed code: rel=0&color1=3F1452&color2=4D1938&border=1


A short Flash lesson, in colour mixing because I am tired of seeing those damn default gradients. (make your own rainbows worthy of the awesome image barfing flickr Panda that I linked to at the top).


- L.M. 10-14-2008 6:37 am [link]


Class #11

butttttttter.gif ©®™&ÁáÀàÂâÄäÃãÅåÆæÇçÐðÉéÈèÊêËëïíÌìÎîÏïÑñÓóÒòÔôôÖööØøôôÞþÚúÙùÛûÜüÝýÿÿÿÿÿÿ butttttttter.gif ©®™&ÁáÀàÂâÄäÃãÅåÆæÇçÐðÉéÈèÊêËëïíÌìÎîÏïÑñÓóÒòÔôôÖööØøôôÞþÚúÙùÛûÜüÝýÿÿÿÿÿÿ butttttttter.gif Fucksocks.


Scrollllllllling devices

http://www.boullet.com/97.04/index.php?/screw/0900-0920/
http://weblog.bezembinder.nl/Frameset.htm
http://spac.altervista.org/ipod_clouds/
http://www.dotcomandshit.org/
http://209.85.165.104/search?q=cache:CEO7AUKW8VcJ:art.teleportacia.org/observation/infinite_seance_2/+scroll,+boling,+espenschied,+lialina+site:art.teleportacia.org
http://art.teleportacia.org/
http://art.teleportacia.org/exhibition/stellastar/poehali.html#onskazal
http://iamchriscollins.com/screensavior/sunrise.html
http://www.art-dept.com/artists/rankin/portfolio/specialprojects/eyescapes/portfolio.html?source=20i
http://www.onemilescroll.com/ I don't believe it, so glue a ruler to your monitors and we'll spend the rest of the day measuring this.

b/t/w since we're at Olia Lialina's site check out her project My Boyfriend Came Back from the War (using frames): http://www.teleportacia.org/war/

Web designers hate frames so it is your duty as artists to love them. When Paul does the workshop in Dreamweaver (while I'm away on the 16th)
MAKE SURE TO ASK HIM HOW TO MAKE LOTS AND LOTS OF FRAMES ALL OVER YOUR PAGE.


I've already asked him to try out a few things in Dreamweaver to see if there are easier ways.

Look at the links I've shown you over the past few weeks, check out the source code and pick out some really difficult tasks,
look at the HTML it generates and see if it is useable.

Most of these web artists I've shown you won't touch the program with a ten foot pole, insisting that the actual code it generates is a mess,
I can't say first hand if that's true.
I maintain that you don't need it to make web art, and I've never learned it, but I'm not against taking advantage of any available software tools.
This class has always been about multiple options.
If you create any effects that you want to EXPLOIT later, save the HTML in Alleycode, or as a text file.
(In the real world, you may not be able to afford some of the softwares that you are learning here)



Nice site I recently saw: http://www.zachshipko.com/, another good collector of thingies.

And another great piece on multiple pages: http://www.theageofmammals.com/marathon/
Look at the source, it's just multiple instances of a gif as a backround. You already know how to do that.
It's the decisions that he made as an artist that we love in this class.


Now back to Flash:

http://www.iwanttobeamachine.com/

Today we continue with more of the drawing and animating tools.
There's all sorts of little surprises, and in the example I just showed you, you'll notice that the artist blurred those arrows.
(I know you were entranced with the interactivity and didn't really notice. I really like this one too.)


- L.M. 10-09-2008 5:21 am [link]


Back in Class #6 we used simple HTML and the Photoshop slices tool to create user animated windows similar to Oliver Laric's Moving Pixel Portraits. All of you came up with some very unique results that I didn't expect. I wanted to post a sample here so I used Maggie Curtis's finished piece. First of all since there are so many separate GIFs being loaded, the piece has a way of animating in. This is a temporary effect because of your internet connection, and they get faster all the time. (It would be interesting to figure out how to reproduce that effect on purpose without losing the user window movement) (I don't think we could marquee into tables and still have the effect with the window re-sizing)

To play with the effect, click here and resize your browser window. (the table tags in the post above might prevent this effect on the front page)



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In the version above, Maggie left a space between each image tag, (remember there were no new line tags in this project we did.)

I took the space out to see how that would work



You can compare the two versions side by side.

- L.M. 10-08-2008 7:37 am [link]


Class #10

gifshow

your daily gifs:

http://www.roglok.net/?p=152,
http://jeffbaij.com/misc/31.html,
http://ominousmoo.com/clint/anim-gif/link.gif,
http://www.animated-teeth.com/ (found some great links on http://delicious.com/network/wizardishungry/animatedgif ),
http://www.maximumsorrow.com/layout/meditation.gif,
http://lal-blog.blogspot.com/,
http://www.paperrad.org/,
http://woahlohan.ytmnd.com/

Joe McKay's list of what artists do with the web (abbreviated):

1. As a place where artists promote their “real world” work.
The site acts as a slide sheet and resume for self promotion. [in case you haven't noticed, this is most definitely NOT what this class is about, you don't take a printmaking course to print exhibition invitations, or an art history course to write up your own C/V]

2. The site acts like a more traditional "white space" gallery.
Harwood - Mongrel Tate, http://gallery9.walkerart.org/, http://www.sfmoma.org/espace/espace_overview.html

3. Where the art starts offline but there is a web component that's important to reach the intended audience.
http://www.critical-art.net/ http://www.safetygearforsmallanimals.com/SGSA.html

4. where artist use the medium itself to mess with the ideas of what the internet should be.
http://www.exonemo.com/ http://www.jodi.org/. http://map.jodi.org/

5. where artists use social networking / web 2.0 tools and the culture of digital society itself as a medium for making art.
Tom moody, Double Happiness, Loshadka, nasty nets

6. People who never intended to make art, but it has "become" art over time, or some of us artists consider it art. [Joe is some of us]
All Your Base, Fensler Films



MORE!!!

Recycle it article by Ed Halter

http://theageofmammals.com/lecture/ps.html lecture by Guthrie Lonergan

http://momoshowpalace.com/EMPM3.html,
http://www.harmvandendorpel.com/bison.htm,

When you have time, look at this source, it's simple (download the images, you probably know enough now to rebuild it): http://www.mathwrath.com/

More Flash work: http://www.coldvoid.com/,
http://www.harmvandendorpel.com/horse.htm,
http://www.harmvandendorpel.com/pingpong.htm,
http://www.harmvandendorpel.com/sleepwalker3.htm,
http://www.harmvandendorpel.com/sleepwalker1.htm,
http://www.harmvandendorpel.com/resurrections.htm,
http://nathanhauenstein.com/cavevid-fs.html,
From Flash, you can also dump to video and upload to youTube or vimeo or wherever you want, (you can also use it to help make animated gifs for a smaller file size): http://www.newrafael.com/sites/cigarette/

- L.M. 10-07-2008 5:33 am [link]


Class #9

Assignment deadlines:

TunnelOfColours_sm


Due October 21: a web page or multiple web pages using as many of your cheap fun tricks technical skills as you can. Compose it as you would any other 2D art work. pay attention to surface, texture and movement. Make sure that your images and objects are called from a server and not locally. (I do not want an image folder) Testing your project to make sure it works is important in this process as well. This is worth 30% of your final mark
Have a good reason to use stuff. http://www.seecoy.com/matrYOshki.html

On-going until November 27: The group blog project. This is worth 20% of your mark, and don't try to slip in a bunch of blog posts on the last week. Participate, pay attention to what other people are doing. GET POSTING. Remember don't post huge image files, use HTML to size things up, its more interesting anyway, it's a pain to wait for a page like that to download.

Due November 27: a page or multiple pages representing a jpegs of a group show, with your own work included. This is worth 20% of your final mark This doesn't have to be your digital work, a jpeg of drawing, paintings, installations, performance whatever. Four or more artists will constitute a group show, including yourself. Give it a title, and remember when you are curating other artists into this web show their work has to be credited - name, title, medium and size (if the size info isn't available don't worry, since lots of artists get away with "mixed media" and "dimensions variable" if there are too many to list) It's a chance to think about what artists you admire, that you believe you can hold your own with. Also doesn't hurt to find out how hard curating a good show can be.

Due November 27: Collection project, minimum 25, max 50 items. Collect things that are invested with some interest and meaning for you. Must be compelling for you or it won’t be for me. Low brow or high brow as you want. I've shown you a lot of artists collection projects. One thing is that though the collection must be submitted on a HTML page, that doesn'ty mean you can't generate the images yourself, scan or photograph or video if you want. This is worth 30% of your final mark

When you look at this stuff, I want you to be more impressed by the decisions these people make as artists, not their tech skills. Trust me, programming is easy compared to making art.

http://www.losamigosdelaimagen.com/EV021/EV021.html, http://www.stevenread.com/node/541

http://www.bordamedia.com/proun/
http://www.newrafael.com/
http://www.messhof.com/
http://www.wimdelvoye.be/ opening page for an artist web site. I don't think this really works with what he has on the actual site.

Today we open Flash and learn a few of the paint tools and how to organize Flash assets so that you can easily animate or program actions for them (or eventually decide you hate programming but at least you can learn to prep files real nice for the programmer, whoever she may be.)

But first you get to play some games.

- L.M. 10-02-2008 6:09 am [link]

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