...more recent posts
Class #14
http://www.clubinternet.org/
http://iamchriscollins.com/falsssssssssssssssssse/strt.html (source)
http://iamchriscollins.com/and/so/I/touched/the/hand/of/god/ Transcendently goofy, so I love it.
http://iamchriscollins.com/scrollytest/UntitledFrameset-6.html
http://www.gooooooooooooooooooooooooooooooooooooooooooooooooooooogle.com/bongodrums.html
http://alaplantine.livejournal.com/?skip=20
http://www.digitalmediatree.com/tommoody/?35503
http://out-4-pizza.livejournal.com/
http://lal-blog.blogspot.com/2008/10/no-no-no-or-my-hair-is-getting-so-long.html
http://lal-blog.blogspot.com/2008/10/ballet1gif.html
Work period today. I'll help with any tech stuff you aren't sure of.
Think about how you use your white-space (backgrounds).
Class #12
Dumpster.gif from: http://meineigenheim.org/dumpster/
Possibly the best thing on the planet this month: http://www.flickr.com/explore/panda via http://www.artfagcity.com/
A few links from John Michael Boling posting on Rhizome:
http://ramsaystirling.com/Root/Work,
http://youfellasleepwatchingadvd.com/
http://www.beigerecords.com/cory/index.html (are you all so young that I have to explain how cheesy this is?)
http://www.epiclylaterd.com/contents.html (simple, and the photos are great, i don't know why this works so well, but it does)
http://www.ljudmila.org/~vuk/ascii/film/
http://parisfacial.ytmnd.com/
http://www.livegif.ru/archive/dance/15_3.html (the awesome Olia Lialina again)
http://hippygifteconomy.blogspot.com/
A feast of GIFS: http://www.ilxor.com/ILX/ThreadSelectedControllerServlet?action=showall&boardid=60&threadid=2955
-I think by now you've all twigged to the idea that different tools and different enviroments will change the form your art will take.
-you are learning multiple tools because otherwise every large software developer wants you to just learn their line of programs.
-and buy the upgrades. (I am currently in upgrade hell for my programming work) We are in a bit of a quandary here as some tools really do become obsolete, meaning they don't run properly on newer platforms.
- or the delivery medium becomes irrellevent to a large number of people (when was the last time you looked at art on a CD-Rom? If you ever exhibit in a public gallery and they offer to make you an interactive CD (woot woot booya) instead of a printed catalogue, tell them to piss off, no one will look at it. They're just trying to save money.)
-even the big fat expensive packages have major flaws for a variety of interesting reasons (market competition, customer feedback, management, planning,)
b/t/w expert systems don't replace experts, they just demand a different sort of expertise. (back in '95, my programming guru wondered if programmers were in the same position as mechanics at the turn of the 20th century)
YouTube has added some custom features in their embed code, only 6 colour choices but we know how to get more: http://www.december.com/html/spec/colorhslhex6.html
So just append to the end of the URL string in the embed code: rel=0&color1=3F1452&color2=4D1938&border=1
A short Flash lesson, in colour mixing because I am tired of seeing those damn default gradients. (make your own rainbows worthy of the awesome image barfing flickr Panda that I linked to at the top).
Class #11
©®™&ÁáÀàÂâÄäÃãÅåÆæÇçÐðÉéÈèÊêËëïíÌìÎîÏïÑñÓóÒòÔôôÖööØøôôÞþÚúÙùÛûÜüÝýÿÿÿÿÿÿ ©®™&ÁáÀàÂâÄäÃãÅåÆæÇçÐðÉéÈèÊêËëïíÌìÎîÏïÑñÓóÒòÔôôÖööØøôôÞþÚúÙùÛûÜüÝýÿÿÿÿÿÿ Fucksocks. |
Scrollllllllling devices
http://www.boullet.com/97.04/index.php?/screw/0900-0920/
http://weblog.bezembinder.nl/Frameset.htm
http://spac.altervista.org/ipod_clouds/
http://www.dotcomandshit.org/
http://209.85.165.104/search?q=cache:CEO7AUKW8VcJ:art.teleportacia.org/observation/infinite_seance_2/+scroll,+boling,+espenschied,+lialina+site:art.teleportacia.org
http://art.teleportacia.org/
http://art.teleportacia.org/exhibition/stellastar/poehali.html#onskazal
http://iamchriscollins.com/screensavior/sunrise.html
http://www.art-dept.com/artists/rankin/portfolio/specialprojects/eyescapes/portfolio.html?source=20i
http://www.onemilescroll.com/ I don't believe it, so glue a ruler to your monitors and we'll spend the rest of the day measuring this.
b/t/w since we're at Olia Lialina's site check out her project My Boyfriend Came Back from the War (using frames): http://www.teleportacia.org/war/
Web designers hate frames so it is your duty as artists to love them. When Paul does the workshop in Dreamweaver (while I'm away on the 16th)
MAKE SURE TO ASK HIM HOW TO MAKE LOTS AND LOTS OF FRAMES ALL OVER YOUR PAGE.
I've already asked him to try out a few things in Dreamweaver to see if there are easier ways.
Look at the links I've shown you over the past few weeks, check out the source code and pick out some really difficult tasks,
look at the HTML it generates and see if it is useable.
Most of these web artists I've shown you won't touch the program with a ten foot pole, insisting that the actual code it generates is a mess,
I can't say first hand if that's true.
I maintain that you don't need it to make web art, and I've never learned it, but I'm not against taking advantage of any available software tools.
This class has always been about multiple options.
If you create any effects that you want to EXPLOIT later, save the HTML in Alleycode, or as a text file.
(In the real world, you may not be able to afford some of the softwares that you are learning here)
Nice site I recently saw: http://www.zachshipko.com/, another good collector of thingies.
And another great piece on multiple pages: http://www.theageofmammals.com/marathon/
Look at the source, it's just multiple instances of a gif as a backround. You already know how to do that.
It's the decisions that he made as an artist that we love in this class.
Now back to Flash:
http://www.iwanttobeamachine.com/
Today we continue with more of the drawing and animating tools.
There's all sorts of little surprises, and in the example I just showed you, you'll notice that the artist blurred those arrows.
(I know you were entranced with the interactivity and didn't really notice. I really like this one too.)
Back in Class #6 we used simple HTML and the Photoshop slices tool to create user animated windows similar to Oliver Laric's Moving Pixel Portraits. All of you came up with some very unique results that I didn't expect. I wanted to post a sample here so I used Maggie Curtis's finished piece. First of all since there are so many separate GIFs being loaded, the piece has a way of animating in. This is a temporary effect because of your internet connection, and they get faster all the time. (It would be interesting to figure out how to reproduce that effect on purpose without losing the user window movement) (I don't think we could marquee into tables and still have the effect with the window re-sizing)
To play with the effect, click here and resize your browser window. (the table tags in the post above might prevent this effect on the front page)
In the version above, Maggie left a space between each image tag, (remember there were no new line tags in this project we did.)
I took the space out to see how that would work
You can compare the two versions side by side.
Class #10
your daily gifs:
http://www.roglok.net/?p=152,
http://jeffbaij.com/misc/31.html,
http://ominousmoo.com/clint/anim-gif/link.gif,
http://www.animated-teeth.com/ (found some great links on http://delicious.com/network/wizardishungry/animatedgif ),
http://www.maximumsorrow.com/layout/meditation.gif,
http://lal-blog.blogspot.com/,
http://www.paperrad.org/,
http://woahlohan.ytmnd.com/
Joe McKay's list of what artists do with the web (abbreviated):
1. As a place where artists promote their “real world” work.
The site acts as a slide sheet and resume for self promotion. [in case you haven't noticed, this is most definitely NOT what this class is about, you don't take a printmaking course to print exhibition invitations, or an art history course to write up your own C/V]
2. The site acts like a more traditional "white space" gallery.
Harwood - Mongrel Tate, http://gallery9.walkerart.org/, http://www.sfmoma.org/espace/espace_overview.html
3. Where the art starts offline but there is a web component that's important to reach the intended audience.
http://www.critical-art.net/ http://www.safetygearforsmallanimals.com/SGSA.html
4. where artist use the medium itself to mess with the ideas of what the internet should be.
http://www.exonemo.com/ http://www.jodi.org/. http://map.jodi.org/
5. where artists use social networking / web 2.0 tools and the culture of digital society itself as a medium for making art.
Tom moody, Double Happiness, Loshadka, nasty nets
6. People who never intended to make art, but it has "become" art over time, or some of us artists consider it art. [Joe is some of us]
All Your Base, Fensler Films
MORE!!!
Recycle it article by Ed Halter
http://theageofmammals.com/lecture/ps.html lecture by Guthrie Lonergan
http://momoshowpalace.com/EMPM3.html,
http://www.harmvandendorpel.com/bison.htm,
When you have time, look at this source, it's simple (download the images, you probably know enough now to rebuild it): http://www.mathwrath.com/
More Flash work: http://www.coldvoid.com/,
http://www.harmvandendorpel.com/horse.htm,
http://www.harmvandendorpel.com/pingpong.htm,
http://www.harmvandendorpel.com/sleepwalker3.htm,
http://www.harmvandendorpel.com/sleepwalker1.htm,
http://www.harmvandendorpel.com/resurrections.htm,
http://nathanhauenstein.com/cavevid-fs.html,
From Flash, you can also dump to video and upload to youTube or vimeo or wherever you want, (you can also use it to help make animated gifs for a smaller file size): http://www.newrafael.com/sites/cigarette/