Lorna Mills and Sally McKay
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Sunday - Sergio Méndez
Mas que Nada
Day Tripper
Ye-Me-Li & Wichita Lineman (and pure stair porn)
Tuesday, Feb 17, 2009 at Light Industry - NEW SPACE, 220 36th Street, 5th Floor, Brooklyn, NY
Screen grab from Survival! with Guy Maddin & Greg Klymkiw
"When SHAW cable purchased Winnipeg's local cable station VPW, a rumour was circulated that SHAW had destroyed the public access television archives and were systematically dismantling the public access services. Shortly thereafter, Daniel Barrow began researching, compiling and archiving a history of independently produced television in Winnipeg, Manitoba. In the late '70s and throughout the 80s, Winnipeg experienced a "golden age" of public access television. Anyone with a creative dream, concept or politic would be endowed with airtime and professional production services.
A precedent that went far beyond standard television formula was set in the late '70s when the infamous Winnipeg performance artist Glen Meadmore sat in front of a television camera and silently picked at his acne for 30 minutes each week in a program called The Goofers (later The Glen Meadmore Show). Winnipeg Babysitter traces this and other unique vignettes from a brief synapse in broadcasting history when Winnipeg cable companies were mandated to provide public access as a condition of their broadcasting license. "
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Joester has been talking about Johan Huizinga's book Homo Ludens on a recent thread. I'm interested in how similar Huizinga's characteristics of play are to potential descriptions of art. There are differences, of course, but charming cross-overs.
voluntary: "...all play is a voluntary activity."sidenote: L.M. claims to use the following quote as an error message, "Play only becomes possible, thinkable and understandable when an influx of mind breaks down the absolute determinism of the cosmos."
not ordinary life: "...play is not 'ordinary' or 'real' life. It is rather a stepping out of 'real' life into a temporary sphere of activity with a disposition all its own."
limitedness in time: "Play begins at a certain moment and then it is 'over.'"
repeated: "It is transmitted, it becomes tradition. It can be repeated at any time, whether it be 'child's play' or a game of chess or at fixed intervals like a mystery."
limitedness in space: "All play moves and has its being within a playground marked off beforehand either materially or ideally, deliberately or as a matter of course."
order: "...it creates order, it is order. Into an imperfect world and into the confusion of life it brings a temporary, limited perfection. Play demands order absolute and supreme. The least deviation from it 'spoils the game', robs it of its character and makes it worthless."
aesthetics: "Play has a tendency to be beautiful."
tension: "...testing of the player's prowess"
fairness: "...despite his ardent desire to win he must still stick to the rules of the game."
rules: "All play has its rules."
Clockwork Android |
Central Telephone Exchange, New York City, 1880 |
Philip Lieberman (cognitive linguist), Human Language and Our Reptilian Brain: The Subcortical Bases of Speech, Syntax, and Thought, (Cambridge, Mass. & London: Harvard University Press, 2002) Historically, the most complex piece of machinery of an epoch serves as a metaphor for the brain. The metaphor seems to take on a life of its own and becomes a neurophysiological model. In the eighteenth and nineteenth centuries the brain was often compared to a clock or chronometer. During the first part of the twentieth century the model usually was a telephone exchange, and since the 1950s a digital computer. Mechanical-biological analogies, of course, are not limited to neurophsyciology. Physicians bled feverish patients in the early nineteenth century because of a false analogy between blood temperature and steam engines. Early steem engines frequently exploded as pressure increased at high operating temperatures. Safety valves then were invented that released superheated pressure. Hence it followed that bleeding would reduce temperature. As a result of this false analogy, the chances of survival for soldiers wounded at Waterloo were greater if they had not been treated by surgeons immediately after battle. In its own way, the analogy between biological brains and digital comptuers is as fatal for understanding the neural bases of human language." (pp.23-24) | |
The Medicinal Leech |
Locomotive Steam Engine |