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Below is Paddy Johnson's review of Cory Arcangel's "...participatory culture" show at Team Gallery last year. While critical, it is ultimately respectful and merely expresses what many thought about the show but were too cautious to say for fear of jinxing the first non-sucky computer artist to break through to art world recognition. Including me, even though I felt the show was a step back to the "BitStreams" era. I'm bringing it up now because recent writing about the artist seems to be adopting a strangely defensive or belligerent tone--it's as if you have declare whether you're for or against him, and I think we need to get over this. This review was not reBlogged by Eyebeam or Rhizome, the main new media sites, which also seems like a partisan and slightly juvenile snub. The issues are worth discussing.
I have been spending a lot of time thinking about how to discuss New Media artist Cory Arcangel’s new exhibition, subtractions, modifications, addenda, and other recent contributions to participatory culture at Team Gallery, and it’s not the exercise in fun it usually is. Writing about my friends is great when I’ve only got compliments to bestow, but it’s another ball of wax when I leave their exhibition with a mental list of artists who have done similar work.

Don’t get me wrong, subtractions, modifications, addenda, and other recent contributions to participatory culture, isn’t entirely derivative, nor is it a bad show per say, but it does inspire a number of questions, that aren’t easily resolved. Probably the strongest work in the show is Untitled Translation Exercise, a modified version of Dazed and Confused, a film by Richard Linklater, which now features the redubbed voices of Indian actors performing the screenplay in English. The original movie is a coming of age story about a group of American high schools students experiencing the anxiety, boredom, and fervor of teenage years, so Arcangel’s choice to outsource the dialogue, both heightens the viewer’s sense of what it means to be American, and reflects the development of new industries in the United States.

You’d think these ideas would be enough to stamp the piece as good and be done with it, but I can’t reconcile the feeling that the decision to outsource the film’s dialogue isn’t entirely resolved. There are simply too many loose ends at play here. What does the work gain by outsourcing labor that has already been completed? Was it necessary to make a feature length movie? Does the film’s narrative support the alteration? These questions don’t come up in Woody Allen’s similarly conceived, What’s Up Tiger Lily, a 1966 film whereby the director purchased a Japanese spy movie, removed the sound track and replaced it with his own. Clearly the two films are different, but you can’t say the approach doesn’t, at the very least, merit comparison.



participatory1

participatory3

The other video based works in the exhibition do not invite specific film references the way Untitled Translation Exercise does, but they do seem awfully close to work that has already been made. Arcangel’s Colors for example, extends pixels line by line in the Dennis Hopper movie by the same name to create a moving vertical pattern reminiscent of New Media artist Jason Salavon’s The Top Grossing Film of All Time 1×1. Exhibited in 2001 at the Whitney’s exhibition Bitstreams, the artist uses the average color of each frame in the movie Titanic, and arranges them in a digital c-print to follow the narrative sequence they would have appeared in. I suspect the programs each artist wrote to create their work were difficult to execute, but unlike the work of Salavon, those with even a small amount of website construction experience will be familiar with the technique of expanding pixels, and subsequently won’t find the Arcangel manipulation all that interesting. Even without this knowledge, I imagine many viewers will still be left wondering what the point of the alteration is (other than to create a moderately attractive picture).



participatory2

The reason these issues exist in this work, as with Untitled (After Lucier), a video loop of the Beatles on The Ed Sullivan show which compresses and loses image quality with each repetition, is that in each case, the content is subservient to the technology. And unfortunately, just as painting about painting is dull, so is tech art about tech. The thing is, Arcangel knows this, so despite the fact that some of the work in this show falls short, I have trouble believing that the exhibition is some sort of sign of things to come. Two weeks ago at Vertexlist, the artist performed pieces from his record The Bruce Springsteen ‘Born To Run’ Glockenspiel Addendum (also part of his show), and while, I can’t claim to understand why the record needed to be a remix album (the artist composed five Glockenspiel pieces for the Bruce Springsteen album Born to Run, in addition to the three Springsteen had already written, matched them to the time count of the music, and removed the original music), his performance demonstrated his usual brilliance. There was a charming awkwardness to his playing, which made the piece at once humble, moving, and strangely funny. In fact, it was so enjoyable, that the thought occurred to me that while subtractions, modifications, addenda, and other recent contributions to participatory culture, isn’t the best thing the artist has ever done, if he had thrown a performance into his show, nobody would have ever known the difference.


- tom moody 6-06-2007 7:35 pm [link] [35 comments]



Correction to an earlier post, which read:
Should galleries not post documentation so people will get off their lazy butts and come to see actual work? Cory Arcangel also addresses this matter in a transcription of a recent talk he gave, but from the reverse vantage point--he describes work he's seen on the Internet to people sitting in "real space" without a computer as an audiovisual aid.
A friend noted that I am *completely* wrong about this--Arcangel's text reads like a transcription but is actually anecdotal, semi-stream of consciousness writing about the internet, to be read on the internet, but where links are perversely not used. My friend found this annoyingly unhelpful but I defended it, as someone who has spent six years worrying about whether hyperlinks were broken and/or up to date--after a while you just want to say, "ah--google it yourself." It's possible I may still not be getting this text so any theories are welcome.

Update: I closed this thread but reopened it for some additional commentary that came via email.

Update 2: And then closed it again due to spam.

- tom moody 4-03-2007 9:19 pm [link] [26 comments]



Aron Namenwirth did a studio visit today, and took some nice photos, which are here.

The issue came up about people in the art world saying, regarding exhibits, "Yeah, I saw the show, I saw it on the Internet." Should galleries not post documentation so people will get off their lazy butts and come to see actual work? Cory Arcangel also addresses this matter in a transcription of a recent talk he gave, but from the reverse vantage point--he describes work he's seen on the Internet to people sitting in "real space" without a computer as an audiovisual aid. [Update: a friend noted that I am completely wrong about this--it reads like a transcription but appears to be some kind of stream of consciousness typing about the internet, to be read on the internet, but where no links are used.]

I'd been putting off the list of "art YouTubes" he and Hanne Mugaas recently published due to general leeriness of "art about art" and it feeling too much like homework. Certainly one could live without ever seeing the Italian Vanessa Beecroft interview again, but there are bad boy surprises lurking in the roster, too, such as this tribute to Barbara Kruger.

- tom moody 3-28-2007 8:22 am [link] [5 comments]



Good, clearly laid out survey of the chip music scene by Marcin Ramocki, on the vertexList blog. Originally appeared in Yard magazine, with added photos and links. Sample quote: "Many analogue-heads don’t understand the technical concept of making music on Game Boy and confuse it with sampling video-game tunes. This couldn’t be less accurate. Working with a Game Boy tracker is a very complex composition process; perhaps much more demanding because of its 'bare bones' sound library and minimal interfacing."

One correction to Ramocki's post should be made: the second of the two "pioneers of chiptune music" he mentions should properly be identified as the BEIGE collective, consisting of Cory Arcangel, Joe Beuckman, Joe Bonn, and Paul B. Davis. See my post on them from '02.

More: Ramocki's post has been updated with an email from Paul B. Davis giving some detail about who did what on the 8 Bit Construction Set record. This is fascinating stuff for those of us who had our worlds rocked by that disc.

Still more: Davis' update, which seems to be undergoing some revision over on the vertexList blog, says that the 8 Bit Construction Set was Paul's band and his its self-titled LP. Not disputing that, but it's certainly news to me. I own the record, and while the copyright is in "Davis and Beuckman Trucking" the band members are all pseudonyms. This led me to describe it as a group effort for the past four years.

Even more thoughts: while I do find the "who did what" breakdown fascinating, I'm going to continue to live with my illusions that this was a group effort, particularly since the LP did an excellent job of mystifying the consumer and not parsing credit. Cory Arcangel has been good over the years about describing his projects as Beige projects. It's not his fault that art world movers and shakers seem incapable of acknowledging communal authorship. The "Great Men" theory of art history has brought the world so much pain. Whether or not it is "Paul's band"--and I'd like to read some other band members' thoughts on that before laying down some journalistic edict--they all deserve props for an epoch-making work.

Final (?) update. Davis says the following in the comments. Since no one else has come forward with any disagreement I extend him belated and heartfelt congrats for his role in a brilliant record:
hiya tom, while i think you misinterpreted my post a bit and don't need an illusion about the group effort on the record, i'll go to my grave--or rather our deitch enterprises tv/vh1 8bit construction set behind the music special--saying its my band cos i write the tunes [and im a bit proud of them].

it's not normally an issue, one of BEIGE's purposes was to avoid these sorts of things and i take the steady art world goofs about cor's individual role in the 8bitcs project and Nintendo stuff with a grain of salt - it's none of our fault that people don't do their research. it's just that I got forwarded two really bad ones in one day [marcin's and francesco spaminato's essay in the "sound & vision" book] and snapped.

btw, i'd like to announce here that a box of mint condition, 8bit construction set records has recently been found [!] in my parent's basement and will be made available to discriminating art-buyers [sic]. seriously if ppl want one drop me an email paul AT beigerecords DOT com, i dont know how yet cos my pops isn't about to mail them out, but at some point i'll sort it.
Davis explained in an email, regarding the earlier wording of the vertexList update: "i wrote the songs myself on the 8bit record [dollars and saucemaster] and as a result cory and i discussed 8bitcs as being 'my band,' but it's definitely not 'my self titled l/p' but 'our self titled l/p' because the record had contributions from everyone." In the email Davis also mentions that he designed the LP cover, which had the "cracker" aesthetic down pat.

8 Bit Construction Set

- tom moody 11-12-2006 10:10 pm [link] [1 comment]



Paul B Davis - YouTube

YouTube: "Produced by Hit 'n' Run [for Dutch television], this interview took place with Paul B. Davis from the BEIGE collective at the 35th International Film Festival Rotterdam. Paul exhibited a piece at the exhibition 'Satellite of Love' produced by Exploding Television. Here he talks about his Nintendo Cartridge Hacking."

Davis' delivery is very dry and funny in this video, and he has some great things to say. He and fellow artist Cory Arcangel, through their work with the BEIGE collective, have both been active proponents of busting open game cartridges and reprogramming the chips (though perhaps in a less aggressively activist way today than a few years ago--but that's another post). While gaygamer.net calls Mary Flanagan the "secret heart" of the movie 8 BIT, I don't really agree with that. (As mentioned earlier, Kristin Lucas's work would have been a catchier example in the film to show the psychological effects of life in a high-speed technological world--her late '90s videos incorporating game and sci-fi tropes are at once disturbing, aesthetically engaging, "lo fi," and presaged many themes of what might now be called the 8 BIT movement.)

No, if the movie has a secret heart, it's why Arcangel and Davis, who used the phrase "8 Bit" in an LP title five years ago and are sort of the poster children for the current scene, started hacking Nintendo cartridges in the first place. Davis was always the more political of the pair in how he speaks about it, but he makes an interesting point in this YouTube vid: that untapped aesthetic potential exists in everyday gear that is meant to be inaccessible to us. As he describes it, the "cheapest, highest quality audio and video generation system you could get" is locked up in a proprietary system that mostly sits in your closet. Although its hardware and software constitute a complete or "general purpose" computer, it only does one thing, which is play this one particular brand of game.

This is what I would call the "ecological" argument--a wry complaint addressed to the consumerist waste that is the bedrock of our capitalist system and represents a condition that simply will not go on forever, as resources dry up and the planet turns into a sewer. To some extent the 8-bit scene gives a glimpse of artists we will have after the Fall: patterned on archetypes like Gilligan's Island's Professor or Escape from New York's Brain, they will squeeze "energy dependent culture" out of a diminishing stock of manufactured products. Yet the BEIGE crew is doing it now, while we're still awash in plentiful, working consumer electronics. Their suggestion that "anyone can hack cartridges" also recalls Robert Pirsig's '70s self help book Zen and the Art of Motorcycle Maintenance, which argued for people taking back some control in their technologically dependent lives. Of course, the BEIGE work is goofy and fun, too--it's not as Earth First!-y or New Age as I'm making it sound. Here is an excerpt from an early manifesto, written by Davis; it would have been nice to hear more of this in 8 BIT:
Bereft of a veneer, interaction with such complicated machinery requires a significant amount of technological knowledge and awareness. In this spirit, "Fat Bits" represents a step towards what Cory and I describe as "Post-Data". We create computer art which is aesthetically aware of both its own identity and the underlying process which supports it - that is to say it recognizes the fundamental prototype of the "computer", and not the "software", as the tool and medium. The content for "Fat Bits", video of a NHL hockey fight, was chosen because the close-up nature of its imagery makes for convenient replication on low-resolution systems such as the Nintendo Entertainment System. The use of the Nintendo Entertainment System is itself important because it, firstly, signifies an artistic "re-licensing" of proprietary corporate technology and, secondly, refutes Nintendo's forced obsolescence profit structure which defines it as "outdated" (the Nintendo Entertainment System was introduced to the US home video game market in 1986). Our primary foundation of Post Data is then this: the conscious corruption of data, the releasing of bits from their imprisonment within the restrictive, limiting boundaries of corporate software applications, and the exploitation of the extreme complexity of computer systems paired with the extreme intentionality of artist(s) who seek to engage the computing process at a fundamental level.

- tom moody 10-18-2006 9:26 pm [link] [add a comment]



Cassie - "Me & U" [YouTube]

The "U" in the case of this video is Cassie's image in the mirror, for whom she sings, mugs winsomely, strips off her shirt, and pours POWERAde on herself in this immortal tribute to narcissism.

I post it as a basis for comparison to Brains' grime-y remix of the same tune (which you can hear on his MySpace page). He slows down the tempo to near-Romilar level and adds drum and bass burbles, videogame stings and a general all purpose bending of time and space. I envy his production skills and the full, liquid sound he gets--blowing out the car speakers bass notwithstanding. The hyperactive annotations to the Cassie lyrics are by London's m.c. Scorcher. Check it out.

More Brains here.

- tom moody 8-19-2006 4:30 am [link] [add a comment]



Cory Arcangel - Vienna Rule

Cory Arcangel: "In collaboration with Galerie Lisa Ruyter and the museum in progress, I have placed a horizontal rule of gif smilies onto the Wein & Co building in Vienna..."

From the museum in progress website: "Cory Arcangel's stripe is based on 'horizontal rules,' horizontal lines of images which were common for early webpage designers to divide their webpages horizontally."

That's the front story and the back story. How many people walking down the street in Vienna will recognize that line of smileys as kitsch from the early vernacular web, to use Olia Lialina's phrase? I don't care--I like the utter banality of this piece whatever the viewer gets from it. I'm guessing it's invisible to the passerby, and there's something really beautiful about that. On the other hand, maybe it has a slightly alien quality that makes it pop (that's a verb) out there on the street. That's the curse of reacting to work from secondhand sources: we just don't know.

Update: For the Lisa Ruyter referred to in this post see Francis Ruyter.


- tom moody 6-19-2006 8:53 pm [link] [19 comments]



Cory Arcangel has created a web page with Kurt Cobain's suicide note that, when refreshed, pulls up different sets of Google Ads based on "keywords" in the letter. Pretty droll, and about says it all about our ad-annotated culture. I should say, so-called suicide note because, this being the first time I've read it, it sure didn't sound like he was planning to kill himself. More like, explaining why he was going to stop touring. As Paul notes, there is a conspiracy theory about the "suicide" that this note certain lends credence to.

- tom moody 6-08-2006 2:31 am [link] [3 comments]



GIF Shows

The solo show I'm doing next month is titled "Room Sized Animated GIFs." The ArtCal listing is here (thanks to ArtCal--the listing is in RSS now will go "live" a week before the opening). The choice to use, in the title, a banal everyday computer "file extension" (.GIF) that hasn't quite risen to the level of a household word was deliberate. The point is not to be tech-elitist but rather that there is nothing more un-elite than an animated GIF, your grandmother has several of them on her homepage, but the word "GIF" is nevertheless seldom bandied about in the medieval, still-painting-centric artworld.

Another show I'm in taking the humble GIF as its theme is described on Marisa Olson's blog:
Hi, there. I've unashamedly followed the masses to Myspace, and there I've erected a page for an upcoming exhibit I'm curating. Please check it out and become our friend:

http://www.myspace.com/gifshow

The show is called The Gif Show (I briefly considered Meet the Giffords, Meet the Giffordz, Gif Starz, and Choosy Moms Choose GIF). It opens May 3, at San Francisco's beloved RX Gallery, and is co-presented by Rhizome. The artists are Cory Arcangel, Peter Baldes, Michael Bell-Smith, Jimpunk, Olia Lialina, Abe Linkoln, Guthrie Lonergan, Lovid, Tom Moody, Paper Rad, Paul Slocum, and Matt Smear (aka 893/umeancompetitor). Everyone's showing GIFs, and some are also showing videos, works on paper, sound, and other cool related stuff. Together, their work shows the diversity of forms to be found in GIFs, and many of them comment on the broader social life of these image files.

Hence the Myspace page... GIFs grow, breed, and comingle sparklingly on Myspace. Please come be our neighbor, there, and help us spread the word about the show. (More curatorial & opening party details to come, here, in a bit.)

posted by Marisa S. Olson at 12:01
Why GIFs? They're a relatively "open source" way to get ideas, in the form of moving images, out to broad audience. They are low or no cost to make, consume very little bandwidth, no one has to buy or download a proprietary player to play them. They have their own special charm, minimal in the way garage rock is minimal. Scaling them up to room size, showing them on TV screens as opposed to computer monitors, exhibiting individual frames in a grid, are ways to inject this aesthetic into physical space, which has its own demands, limitations, and pleasures.

- tom moody 4-19-2006 7:23 pm [link] [11 comments]



2005 Internet Top Ten: Special Blogosphere Edition.

Originally posted on Michael Bell-Smith's and Cory Arcangel's Year in the Internet 2005 page. Already started revising it (see below).

SCREENFULL. This blog is now an archived project but what a great run it had. Audiovisual graffiti, deconstruction as Xtreme Sports, internet addiction as a generative principle.

RIP del.ico.us? 2005 saw this link community's rapid rise to stardom and immediate fall into the sweaty embrace of Yahoo! Will the art/geek spirit survive?

Represent or die. Lots of great quirky and f-ed up videos: the flagship del.icio.us channel (for DTV) hopefully will not be turned by Yahoo! into internet MTV, with Quicktime clips of reality shows and beach contests.

Paper Rad Info. Their blog. Prediction: because it's very easy to update it could eclipse their main page. Mine sort of did.

jenghizkhan (John Parker) live at The Front Room. Not a blog; just wanted to mention it. Sub-Troggs, Sub-Stooges fuzzbox-grungy Monomachine and circuit-bent Casio performance clocks in at 33 minutes; chatty audience tries to see if it can make more noise.

Steve Gilliard: the most razor-tongued sunny optimist on the Net. Indispensable political commentary.

WFMU's Beware of the Blog. NY area cult radio station's in-depth music (and everything else) coverage thrives in blog form. One of my favorite past FMU djs returns with a fine conversational blog style: Rise, William Berger, rise.

Rhizome.org. Another welcome addition to the (re)blog world--hopefully they'll start archiving front page content and add comments in the new year.

Other great blogs that have launched or gone into high gear in the last year: Cory Arcangel, Paul Slocum, Michael Bell-Smith.

Flag on the Moon. Blog of Jack Masters, of castlezzt fame. The post specifically linked to, "1/30th of my pictures directory, in chronological order," has been removed.

- tom moody 1-19-2006 8:48 pm [link] [2 comments]



Cory Arcangel - Driving Game GIF 2

Interesting factoid I just learned: Cory Arcangel, whose hacked Nintendo cartridge piece Japanese Driving Game is depicted in the GIF above, is a relative of Pop artist Allan D'Arcangelo. Not sure the exact kinship--a cousin, but no one in the family's exactly sure how many steps removed. D'Arcangelo passed away in the '90s (and since we're talking about a distant cousin, this isn't a story of art world dynasty building, much as that might disappoint the dish-minded); some images via google are below. A frequent theme of D'Arcangelo's was road signs and American auto culture. The affinity between his art and the above piece of Arcangel's--which subtracted the cars from an '80s video game leaving the highway, signage, and surrounding landscape--is amusing. D'Arcangelo isn't as well known as Lichtenstein or Warhol, but I've always liked his work. He's one of those "impure Pop" artists, like John Wesley, whose personal style usually peeks out from behind the genre's bland corporate facade.

Update: According to family members Allan is Cory's great uncle.

Alan D'Arcangelo 1

Alan D'Arcangelo 2

Alan D'Arcangelo 3

Alan D'Arcangelo 4

Alan D'Arcangelo 5

- tom moody 11-14-2005 1:36 am [link] [4 comments]



Super Mario Poster Detail

The previous post on the Arcangel + Paper Rad Super Mario Movie has been updated with some background info and technical detail. Above is the poster, compressed down to 66KB and stripped of the exhibit info and Deitch logo. This Flash-flavored image is more Paper Rad doing Beige, while the movie is more Beige doing Paper Rad. (Nerdy fan parsing.)

- tom moody 1-16-2005 8:28 pm [link] [2 comments]



Mario1

Mario2

Mario3

Above: bootleg over-the-crowd shots of Super Mario Movie, a wall-projected, altered Nintendo cartridge by Cory Arcangel and Paper Rad, tonight, Jan. 15, at Jeffrey Deitch. The image was impressively huge (16+ feet from floor to ceiling?) and the sound sublimely 8-bit-raspy. The plot: Mario's cartridge universe starts to break down because it's "been in a closet for 20 years." A blue creature takes him on a spiritual voyage via magic pixel carpet (the Paper Rad influence) culminating in a "rave" featuring some tasty allover patterns and intense gatling gun electro--I think it was right after the happy-hardcore smileys above, at any rate the screen text announced "This is the rave." Excellent work; hundreds of person hours of poking in sprites on the hacked cartridge paid off. It was nice to see the "twice the psychedelia" concept realized on such a large scale. (As discussed in this earlier post [scroll down], by generating the blinking geometric grids at the microchip level, as opposed to plugging values in some off-the-shelf lightshow program, Arcangel takes advantage of the cartridge's ability to sync up with the tv raster at a 60 lines per second refresh rate, which is twice as fast as video [32 lines per second]. Hence, twice the psychedelia.) As explained in a "making of" video at Deitch, the Paper Rad crew submitted drawings and animation routines that Arcangel then laboriously converted to code and burned on the cartridge's chip, but his artistic hand is prominent in it as well: the collaboration successfully melds the BEIGE and Rad sensibilities. (The source code is posted on the four walls of the gallery's front room for the geek-minded.)

Below, a "deleted frame" that came to me via the miracle of the internet, but that bears a suspicious resemblance to Noah Lyon's "Chopped Off Heads of Dudes" and is captioned superheadsofstate.gif. Another internet authentication mystery and reminder of the grim world outside the cyber funhouse. Impeach Bush!

SuperHeadsofState

Noah Lyon Chopped
- tom moody 1-16-2005 6:20 am [link] [add a comment]



Just a few notes on Cory Arcangel's show "Welcome 2 my Homepage Artshow," which opened tonight, Jan. 13, at Team gallery in NYC. I'm lazy so I'm annotating the press release, just like the mainstream media do!
The show includes a number of new hacked Nintendo game cartridges - the work that Arcangel has become known for - and a number of new works in the medium of video. In the former group are a fully interactive Ipod® programmed for the Nintendo® system and an absurdly slowed down version of Tetris®. ["Slow Tetris" is one of those instantly funny titles--you pretty much get the piece in 3 syllables. It...is...very...slow. In the existential angst category are "Japanese Racing Game," which removes the racecar and obstacles and leaves only the pulsing white highway divider receding to infinity, and "Space Invader," which subtracts all the invaders except one pitiful, descending combatant.] In the latter group are "Sans Simon," a video of Simon and Garfunkel in which the artist uses his hand to hide Simon's presence [actually it's both hands in silhouette, cast by an unseen, insane person struggling to keep Simon's face blacked out as the camera changes angles and switches from closeup to long shot of the singing duo. Always one beat behind the cut and only marginally successful as censorship, these desperate moves were hilarious--everyone in the room was laughing, probably trying to envision the guy who hated Paul (or loved Art?) to this degree.] and "Geto Boys/Beach Boys" in which videos by the two eponymous bands are played side by side creating an oddly harmonic synchronicity.

[...] Arcangel is interested in keeping the possibilities of collaboration open, as well as in continuing to reach out to other cultural fields for inspiration, fusing autonomous artworks with temporary and net-based actions. The show at Team, for example, marks the launch of Dooogle.com, a search engine which only yields results about Doogie Howser, M.D. [More "no exit" angst--no matter what you punch in the same 15,900 results for Doogie come up.] Also available is a new piece of software called T.A.C. (Total Asshole Compression), a program which increases the size of any file passed through it.
Good show--highly recommended. Arcangel has another exhibit opening Saturday night, a collaboration with Paper Rad at Jeffrey Deitch called "Super Mario Movie." (The old Super Mario, I gather, as opposed to 64.) The poster is here and Alex Galloway's text is here.

- tom moody 1-14-2005 7:41 am [link] [1 comment]



Excerpts from "TEMP IS #173083.844NUTS ON YOUR NECK, or, Hacker Fashion: a Photo Essay," from the BEIGE Multimedia Gallery.

Plain white tee with r0x0r sticker applique on right breast, accented by grey IDE hard-drive cable boa and high-tilted Yankees cap [twenty-sack not shown].
Hacker Fashion 8

Hacker Fashion 6
Black "2600" tee with white button-up short-sleeve shirt, accented by retro-print gradient-pattern clip-on tie and kelly green crochet beanie.

Black denim trench, featuring shoulder-studded static RAM chips, BNC video cable muscle cuff, aqua and red banana clips, and assorted buttons.
Hacker Fashion 3

Images from "H2K2 - The Fourth Hackers on Planet Earth [H.O.P.E] Conference," July 12-14, 2002, New York City. Text by Paul B.Davis, photos by Cory Arcangel, fashion terminology and editing by Lauren Viera. More here.

- tom moody 1-05-2005 11:56 am [link] [2 comments]



Tools and Media: Arcangel, Maeda, Salavon, Friedman

In the comments to a previous post, twhid made a distinction between the computer as a medium and the computer as a tool, which prompted me to discuss a work by John Maeda that I believe fails as both, as contrasted with Cory Arcangel's famous Nintendo Clouds piece, which succeeds as medium, tool, and content all rolled into one. And I also talked about Tom Friedman's and Jason Salavon's work. This post is a revised, expanded version with pictures. twhid's comment:
Perhaps people are confusing these two things: are you using the computer as a tool or as the medium?

When your friend states "the resulting visual product is what matters." This means he's using the computer as a tool to a visual end. In this sense it doesn't matter, he could be using a pencil or camera or computer or eggplants to get whatever sort of visual "product" he's after.

But if one is using a computer as the MEDIUM (not simply a means to a visual end) then it seems one should have an understanding of that medium. And it's arguable that to understand a computer as a medium you really need to be able to program it.

Then of course we can start talking about using computer networks as a medium... :-)
And my repl(ies):

I've been trying to keep the discussion confined to computer-made art that winds up in the "gallery discourse," or what's left of it. The use of programming in network-based art I consider a slightly different topic. As an example of the former, what is Cory Arcangel "after" in his Nintendo Clouds piece? If it's a big Barnett Newman field he probably could use eggplants (or blue squid ink) to make it. But it's more than that--it's a work where the computer is the tool, the medium, and (at least partially) the subject matter. It works on a pure visual level (a big expanse of seductive blue with wry found imagery), as a medium (the hacked cartridge as ambient video), and has something to say to hackers and non-initiates alike about the malleability of (digital) reality, through the subtraction of information from familiar game iconography. Whether someone could arrive at something that successful without a stitch of programming knowledge is one of the questions I'm asking.

John Maeda Campbell's Soup

A piece that fails on all these levels is the above cibachrome print from 2002 by John Maeda, where he digitally sampled "all the Campbell's soup cans Warhol used" (as one review phrased it) and made a kind of iterative, vibrating composite. No doubt he did his own programming to realize this, but Tom Friedman, at Feature Gallery, had famously achieved a similar visual effect with a probabilistic dollar bill a couple of years before, using scissors and sheer patience. Friedman's was a well known piece in the art world, an analog design that evoked digital processes. Below is just a detail--the entire dollar is done like this, using actual cut up bucks, so the piece is about three feet long:

Tom Friedman Dollar Bill

The subtle gradations between image "steps" are very trippy and disorienting, ditto seeing the familiar paper moneystuff on such a large scale. A similarly done self portrait by Friedman is online here (scroll down). As the accompanying text explains it, "Friedman dissected and re-configured 256 small, identical passport-style photographs into a large abstract self-portrait. The individual self-portraits were cut into 1/4-inch grids based on a series of nearly imperceptible 1/64-inch deviations. The 33,072 resulting squares were arranged, one by one, to create a large magnified, out-of-focus mosaic of the original image."

Maeda's soup can doesn't stretch in space but has the same hazy, micro-composite shimmer as Friedman's cut-up projects. (I don't actually consider Friedman's to be digital work, I bring it up to provide a context that previous discussion of the can has lacked.) Conceptually, and even more damning, the can is derivative of Jason Salavon, who has been making similar visual composites for years, through computer-derived averaging of like images (class pictures, Playboy Playmates, etc.) (And before Salavon, Nancy Burson...) Choosing Campbell's soup as subject matter is supposed to be "deconstructing" Warhol, one guesses, but it's a hackneyed reference. Both Salavon and Friedman know recent art history and the approximate place their work fits into it, whereas Maeda is a designer with art aspirations who admits to not following contemporary art (scroll down). Yet Maeda is showing at the London ICA and the Fondation Cartier as an artist, for reasons I don't entirely fathom (at least according to his 2002 catalog--I can't find any online reference to those shows, supposedly scheduled for 2003 and 2005, respectively).

Other Maeda work is here (I like 1, 2, and 4 but then he starts to lose me). And below is another Friedman piece that puts the can to shame. It is not out of focus; it's actual cereal boxes cut up the same way the dollar is above:

Tom Friedman Total Cereal

Update, December 2005: The links above to the Maeda pieces on the Cristinerose website are dead, sorry. Maeda's work did in fact get shown at the Fondation Cartier.

Update, 2011: Maeda "Food" catalog reposted as PDF

- tom moody 10-16-2004 11:47 pm [link] [2 comments]



My ten-minute, live on the wheels mix of 8-Bit Construction Set tracks, alluded to in an earlier post, is now online. [14.28 MB .mp3] The raw materials for this Steve Reichian (or Ritchie Hawtinlike) techno-minimalist epic are the lock grooves from the "Atari side" of the disc, faded together in a continuous flow; I didn't have as much luck with the "Commodore side." Apologies to Messrs. Arcangel, Davis, Beuckmann and Bonn for this arty-fied nonsense, but it had to be done.

UPDATE:The volume trailed off slightly during the last few minutes of the recording so I tweaked it in a .wav editor and re-uploaded it. The same link above now gives you the "enhanced" version.

- tom moody 7-28-2004 10:57 am [link] [2 comments]



Three "work in progress" performances by artists from the 2004 Whitney Biennial debuted at the Kitchen last night. Tracy + The Plastics, a one-woman (virtual) band, consisted of Wynne Greenwood seated at a keyboard, playing and conversing with two prerecorded Wynne Greenwoods on DVD. The three are ostensibly sitting around their "band house" performing snippets of songs and having mock-lame arguments about the direction of their music. While frequently funny, Greenwood's passive aggressive slacker-chick persona wore thin after a while: I know this year's Whitney was about the "quest for the adolescent" but her self-absorbed conversation with the video mirror seemed trivial next to the mid-to-late 90s electro-femme performance work it somewhat resembled (e.g. Kristin Lucas, Monotrona). Alex Bag also inevitably came to mind.

Golan Levin's work was tech-intensive and nerdy (maybe it was the lab coat) but also fun and playful. He and his fellow performer Zachary Lieberman each used a combination of overhead and digital video projectors to make semi-abstract shadow-outlines (basically Rayograms) of their hands and other objects, with the overlap of the respective projector arrays creating dramatic color separation effects. The shadows in turn interacted with custom software to synesthetically translate shapes into sounds. A silhouette of a balled fist opening into a two-finger V caused a sequence of chiming musical notes to alter in mid-cascade; three fingers changed the sequence again, and so on. Clunky cut paper objects dropped onto the projector beds had their own unique audio signatures. Manning their opaque projectors like gamers at battle stations, the performers held a back & forth dialogue-cum-duel of changing silhouettes, which was exquisitely timed and quite charming.

Framing the other two performers was Cory Arcangel's "Pizza Party"--a demonstration of how to hack into the Dom1no's website and order pizza using only command line instructions. These green-on-black text-only options, which Arcangel accessed with a Perl script, lurk below Dom1no's (and every other business's) GUI, or graphic user interface, and consist of filling in "y" or "n" next to mushrooms, anchovies, thin crust, etc. and specifying a delivery address. As he walked the audience through the process on a large screen, Arcangel commented drily (but enthusiastically) on the essential uselessness of online commerce, and even greater uselessness of hacking into it, when a simple local phone call would suffice. And although he warned that failure was a possibility in his performance, his confident demeanor when he came back after the other acts told us that our pizzas had arrived.

UPDATE: "Pizza Party, a free text based software package for ordering pizza, or for throwing pizza parties" is available online here.

UPDATE 2: Somebody posted an article about security vulnerabilities in "Pizza Party," the software. No one seems to know if it was satire or not.

- tom moody 5-03-2004 7:24 am [link] [7 comments]



Beige Programming Ensemble at the Whitney; The Slowes

I missed Cory & Jamie Arcangel and the Beige crew at the Whitney last night because I had to w_rk, but fortunately Thickeye is on it with an excellent report. I like his description of the line of kids wrapped around the block for free admission night, soon to be groping in the darkened video rooms, contrasted with the image of middle age people sitting at tables in the downstairs dining room, politely listening to the Beige-rs explaining their new 8-bit iPod concept.

Beige has a music download page that I highly recommend, consisting of their vinyl releases in mp3 format. Cory also recorded several songs as The Slowes, which I am pleased to offer here. The melodies are faux-dumb and very catchy. I say faux-dumb because they're actually fairly ambitious in terms of musical reach--a lot of pop music history is integrated in them (lounge, 60s-electronica, progrock, Pink Floyd...). The lo fi-ness keeps the homages from being overt or too reverent. Here's how Cory explains them in an email (edited slightly):

yeah,...the slowes is just me. most of the melodies were written by a melody writing program i wrote called "Rudy Tardy Generator Pro"..it was a cgi script. every time you went to its web page, it generated a new song and melodies (in the slowes style, which is lotsa open roller rink kinda chords) so....... i would have the program spit out 10 melodies...i would then pick the best few, turn them into a song, and go into my bedroom and record them. i used an organ, atari, drums, + guitar////

the whole myth of the slowes that I made up was that it was this guy who sat in his basement all day and worked on his atari. his name was Rudy Tardy. This was his band. For a few years, i used Rudy Tardy to sign all my art projects...[Beige recording artist] Paul [B. Davis] to this day still Dj's under the name DJ Rudy.

The Slowes downloads:
"Fat Bits" [.mp3 - 1.33MB]
"Starship Izod" [.mp3 - 4.12MB]
"The Anthem" [.mp3 - 2.29MB]
"Hooked on a New Thing" (cover of 3Nuff Z'Nuff) [.mp3 - 5.2MB]
Suite: All Four Songs Above [.mp3 - 13.14MB]

- tom moody 3-20-2004 8:55 pm [link] [6 comments]



Revising "BitStreams" (a curatorial thought-experiment in progress)

"BitStreams" was the Whitney Museum's big "computer art" show in 2001. Like the Matthew Barney exhibit at the Guggenheim this year, it was an inexplicable hit with the general public but few artists I know (including many so-called computer artists) liked it. One problem was the curator tried to float a bunch of "discoveries" from the Bay Area and elsewhere that didn't measure up to the exacting standards of us rough, tough New Yorkers. The show suffered from a kind of mid-30-something parochialism, favoring a bunch of earnest data-crunchers the same approximate age as the curator over younger artists with a much more instinctive handle on the medium and also interesting pioneers, like Nancy Burson. And finally, it's tricky to include so-called pop culture in a so-called high art show but let's face it, there's stuff out there kicking the art world's sedentary ass. (George Bush helped word this post.) I wrote about the show here but continue to think of work that would have improved it. Some of the revisions below are tongue in cheek but most aren't:

John Klima ecosystm Joe McKay Color Game

DJ Spooky DJ Assault

Marina Rosenfeld Monotrona

Jeremy Blake videos Cory Arcangel Data Diaries and Clouds

Paintings "based on" the computer Paintings made with the computer

Lew Baldwin milkmilklemonade.net JODI % MY DESKTOP

Paul Pfeiffer Paper Rad

Jason Salavon The Top Grossing Film of All Time Jason Salavon Golem

John Simon LoVid

Planet of the Apes with sod Planet of the Apes without sod

The Spacewürm Scanner

Lutz Bacher dealercam 100 random camgirls/guys - videowall - nudity

Sally Elesby mouse drawings Kristin Lucas mousepad drawings

Jim Campbell Ambiguous Icon #5 (Running Falling) BEIGE ASCII hotdogs

Richard Devine Dynamix II

Jordan Crandall Matt & Mike Chapman

Inez Van Lamsweerde Me Kissing Vinoodh (Passionately) and/or Jon "Clone Tool" Haddock's Kent State/Vietnam backgrounds Laura Carton erased p0rn images

Jon Haddock Sims Tributes Creepy Clown

etc etc

- tom moody 7-14-2003 11:04 am [link] [1 comment]



Last night (March 6) I attended PSYCH-OUT 2K3 at Anthology Film Archives, which was part of the New York Underground Film Festival. Here's the blurb from the organizers, followed by my notes:

BEIGE and Seth Price Collective present:

Cartoons & consumer electronics in the 70s and 80s were bigger and trashier than ever and they had freaked kids out to the point of a whole generation got A.D.D. so now they are older and freak every person else out using this same old throw-away trash shit culture mind warp reversal....MESSY. You're either with us or against us.... Never fess.

PSYCH-OUT 2K3 = one night only live performance freak out featuring live music/video by the Extreme Animalz / PAPER RAD crew, NAUTICAL ALMANAC, and LOVID

In between bands there are videos by Leif GOLDBERG and Matt BRINKMAN, Forcefield (from the archives), Devin FLYNN, MUMBLEBOY, Ray Sweeten, Andy PULS, Seth PRICE/Michael SMITH WEB INFANTILISM, Billy Grant and Joe Grillo, US Military Games and anon. Commodore n64 video HACKERZ. MTV circa 1990,
... LAME.

That's LoVid in my underexposed photo at the top of the post, with Kyle Lapidus standing on the right wearing a video monitor cap and Tali Hinkis, also capped, disappearing into the murk on the left. They video-projected sizzling static patterns made in real time with a sound interface that disturbs the raster scan in the guts of the TV; these minimal-but-eye-assaulting patterns towered behind them on a fifteen foot screen. Nautical Almanac and Extreme Animalz also played live, with prerecorded video accompaniment. Extreme Animalz (logo above right) is an offshoot of PAPER RAD, out of Providence RI: to get a flavor of their visual presentation, check out the dense psychedelic jungle of blinking gifs on this home page (while you're there, be sure to look at the cartoons). Nautical Almanac's video was more performance based, with the two masked artists doing eccentric body art type things (e.g., trying to climb into a cabinet wearing a leg brace) inside a ruined building at night. Think Paul McCarthy meets the Blair Witch Project. Their music, which I described here, is intense, bleeding-edge noize that synched well with the frenetic video.

In between acts a variety of short vids rolled: a lot of high-speed, insanely pigmented hallucinations, as promised, heavy on recycled/mutated kid imagery: Ronald McDonald on acid, My Little Pony in slo-mo, and some butt-awful karaoke footage. Other highlights included video art legend Michael Smith in full-on diaper mode destroying a birthday cake and blowing on a noisemaker till he got bored, an Army training film defaced with an 8-bit "PSYCH-OUT 2K3" logo (right on), and Devin Flynn's manic vision of everything in the world competing with everything else. One video really stood out, enough that I want to describe it in a separate post: a ten minute work called Assassins Ride, by Forcefield, another Providence collective which has apparently broken up recently in the (disgusted?) wake of the Whitney/Artforum/NYTimes' drive to turn them into stars. In this eerie piece, three masked figures in overcoats stand around a trash barrel fire, unmoving, while an industrial/tech score pulses. The fire flares erratically, and every so often the screen fills with glowing green light, as if some weird energy is breaking through From Beyond. The mood is hypnotic and unsettling. More later, but above is a frame I snapped off my TV at home, after I picked up a copy of the tape.

[More (or rather, better) images from this event, taken by Aya Kanai, are here.]

- tom moody 3-07-2003 8:10 pm [link] [5 comments]



Tonight I attended an evening of electronic/noise performances, organized by LoVid at Gale-Martin Fine Art in lower Chelsea. The theme was "artists working with homemade electronics and electronic signals," and the vibe lay somewhere between that photo of Microsoft employees circa 1975, fashionwise, and a Survival Research Labs performance in 1986, intensity level-wise. Cory Arcangel began with a Power Point presentation about the history of Motorola 6502 chip, used in Apples, Commodores, etc., which "made low cost home computing possible." He then gave an amusing, faux-sloppily illustrated step by step procedure for his Nintendo cartridge hacks, which involves busting open the cartridge and adding to/deleting from the existing chip with an emulator program (to write code compatible with the Nintendo software) and a chip burner (to put the new code on a chip, which is then soldered into the cartridge). On display were two of his recent efforts, an abstract honeycomb version of an old-school shoot-and-run game, and an ambient video of slowly scrolling cartoon clouds, all that remained after subtracting out most of a Mario Bros. game. Following Arcangel's lecture, which drew appreciative laughs, Gavin R. Russom & Delia R. Gonzalez set everyone's teeth on edge for about a half hour with a dense, wall-of-sound feedback assault, produced with bolted-together analog equipment. Both musicians performed in a kneeling position, with two of the crudest portraits on canvas I've ever seen obscuring the control consoles. This was OK but too long. Next was LoVid (Tali Hinkis and Kyle Lapidus), a really tasty combination of knob twiddling sound and fucked-raster video. Some exceptional psychedelic static patterns projected while the music blurted and coughed. The last performance I stayed for was Nautical Almanac, a kind of Frankenstein synthesis of soldered analog patch bays and hacked Casio-type digital instruments. The two performers did primal scream spazz-outs with mikes in their mouths (a la Lux Interior of the Cramps); the sounds that emerged from the alligator-clip-sprouting instruments were as unpredictable, rapidfire, and sophisticated as stuff from the Miami (Schematic) glitch school, but really raunched-out and ball busting. It was nice seeing/hearing all this chaos inside the denuded white walls of one those monster Chelsea art-boxes. Great evening.

- tom moody 1-05-2003 9:18 am [link] [5 comments]



Check out these designs showing you how to make the entire Pokémon menagerie out of beads. The artist is Jason. (Above: Magneton.) The drawings are great, lo-fi patternmaking, and the site is a fine example of Dirt Style design. While the above image's suggestion of computer pixelation is largely unintentional, artist/musician/programmer Joe Beuckman pushes the connection explicitly in his beadworks. The image below, captioned "Karate Kicking Ensues," is from a series based on scenes from Datasoft Presents Bruce Lee, programmed by Ron J Fortier, 1983 (graphic design by Kelly Day).



- tom moody 12-19-2002 5:30 am [link] [5 comments]



Thoughts on Monotrona, Cory Arcangel, and the return of Old School Vid Games. I've never been much of a player of videogames but I love the distinctive, cheap-synth-meets-sped-up-player-piano sound of the early consoles. There's something beautiful and stupid and perfectly reductive about those adrenaline-filled melodies, as urgent in their own way as Ramones songs. In 1983 Haruomi Hosono, of the Japanese technopop outfit Yellow Magic Orchestra, released an LP of game ditties on the Alfa label; the genius of his Videogame Music was that he didn't "interpret" the tunes but presented them straight up (according to this Hosono fan page, VGM was the first of what went on to become an established genre in Japan). Of all the tracks on the album--"Xevious," "Bosconian," "Pac-Man," "Phozon," "Mappy," "Libble Rabble," "Pole Position," "New Rally-X," "Dig Dug," and "Galaga"--only the last got some YMO-style musical embellishment; everything else was treated as found sound. I bought the album in the '80s and listened to it with the proper degree of quasi-ethnographic disinterest, as if it were a Harry Smith collection of folk ballads, but also just plain enjoyed it. Not only did the anonymous composers compress the entire musical spectrum--classical, pop, show tunes--into the smallest number of bytes, they wrote some damn catchy tunes ("Dig Dug" is still stuck in my head).

Videogame bleeps and sniggles were an important component of the early '80s "electro" scene, which was primarily urban hiphop and synthfunk in the Man Parrish/Afrika Bambaataa/Roger Troutman mold (see David Toop's A-Z of Electro for a definitive rundown). Pop culture has been revisiting that scene for a few years now in connection with the '80s nostalgia boom, and videogame sights and sounds are once again in the air. In this post I discuss two careers that are somewhat tangential to the taste-cycle, but nevertheless informed and uplifted by it. Monotrona is a post-feminist, posthuman musician/performance artist who uses old-school electronic gadgets in her act: her new CD, Hawkeye and Firebird, prominently features ancient Commodore 64 game sounds. Cory Arcangel is a computer artist associated with Beige Records, the definitive electro-slacker (but not really) combine.

I first heard Monotrona on the Stork Club on WFMU-FM (a sadly missed live music show), around '97 or '98, performing "Joey, a Mechanical Boy,” which was described as the "fourth in a 14-section work called the 'Fourteen Imitations of Man.'" The story--told in music and dialogue, all performed by the artist using a variety of accents, vocoderlike filters, etc.--was extremely weird. Joey is an ectopically-spawned robot child who goes to work for NASA. His mother, in a ridiculous Chicago accent, tries to reach him on the phone and is headed off by the "Dark Technical Force," a gnostic demiurge that has a strange hold over Joey. Meanwhile, two shadowy government operatives discuss a rogue scientific scheme to create a ManWoman. The piezoelectric puppet show includes some really beautiful songs in the Chrome/Suicide/Throbbing Gristle postpunk vein, performed with buzzy, distorted keyboards. After the performance, Stork described Monotrona's equipment for listeners as "a mountain of unpatented cheap toy electronics adapted for her use--an indescribable array of electronics centered around a Casio machine, using light sabres, pistols, all sorts of mixers, and an oscillating device that looks like a little recipe box with two joysticks coming out of it..." [added 3/24/04: my cassette tape of the event: 36 min, 33.6MB]

Clearly Monotrona's act is visual as well as sound-based, but I've yet to see her live. Searching around the Internet I found a number of baffled and/or dismissive reviews of her stage show. Nevertheless, as a radio musical "Joey" was brilliant and I've been eagerly awaiting a followup. It finally arrived last month in the form of Hawkeye and Firebird, an 8-song, 21 minute CD on Menlo Park. Evidently her "14 Imitations" cosmology has morphed into a gesamtkunstwerk called "Superbeings," and the CD's title characters are two more personae in that scheme (I note that Joey is still on the list, too). Some listeners may be put off that she sings all the songs in the pidgin-English, little-girl voice of Hawkeye, a "Korean superhero" who flies around the world in her airplane accompanied by Firebird, a legless robot slave. ("People awound the world are afwaid/Don't worry people, we will fight and save the day!") The vocal conceit works well on about half the songs, and the music is consistently arresting. She integrates game tunes from the Commodore 64 ("Hotrod," "Monty on the Run," "Sanxion," "Crazy Commets") into the songs sometimes as the primary melody (I think), other times as effects and fills. All of the tracks have the breakneck speed and delicious brevity of the best game music, and there's at least one Gary Numan reference.

The Commodore 64 also appears on The 8-Bit Construction Set LP, released in 2000 by the musical ensemble of the same name: in addition to Cory Arcangel, the group consists of Paul B. Davis, Joe Beuckman and Joe Bonn. This unusual record is marketed as a "dj tool" that includes samples and lock grooves for use in live performances. "8-bit" refers to the very low memory computers first introduced in the '70s and early '80s, including the Atari line, much fetishized by geeks. Meticulously organized, The 8-Bit Construction Set has an "Atari side" and a "C64 side"; each includes samples and "scratch tones" taken from the respective computers (including sound clips from ads used to sell them back in the day), about ten locked grooves with beats and simple loops played on the machines, an original 2 or 3 minute composition ("Saucemaster" on the Atari side and "Dollars" on the C64 side), and a track of actual data that can be recorded on audiocassette tape and fed into the appropriate computer (these sound like fax machine tones until you translate them). Highlights include a promo of Alan Alda hawking the Atari to nervous first-time users, and the two aforementioned original tracks by the group, which are slammin' Detroit-style electro (wish there were more of them). With two copies of the record you can amuse your friends and pets by performing long, trippy Steve Reich compositions using the lock grooves and a fader; I'm not embarrassed to admit I tried it.

The DIY aesthetic also infuses Arcangel's visual work, particularly what he calls his "Nintendo cartridge hacks." On his website, he describes in mind-shattering detail his process of disassembling game cartridges and adding or subtracting characters and backgrounds. This compulsion to educate is part of the Beige Records schtick, as explained in this New York Times article:

The [8-Bit] stage show was a testimony to nerdiness. It wasn't enough for the group simply to play dance music on old Atari and Commodore 8-bit computers and show homemade "Star Trek"-like films. It continually stopped its show to announce the type of computer being used, how much memory it had, its assembly language and other technical minutiae. This was an attempt not just to show how difficult sophisticated electronic dance is to make on such retro technology, but also to savor the moment in the limelight that the group members' cumulative hours of computer reconstruction, programming and yard- sale searching had bought them.

For his piece I Shot Andy Warhol, Arcangel took apart a cartridge called Hogan's Alley, a fairly elementary target-shooting program, and substituted new characters on a chip of his own making. The object of the hacked game--and it really is this simple--is to aim a plastic pistol at the screen and hit the Andy Warhol icon whenever it pops up in the alley, while avoiding hitting the Pope, Colonel Sanders, and Flavor Flav icons. The game ends when you've made 10 misses (including erroneous celebrity kills). In another part of the game you take potshots at falling Campbell's soup cans, and flouting the laws of physics, make them bounce upwards through an open window.

Elsewhere on this page I've dissed art-smart art using videogames, and still think the idea of blowing apart a Foucault text in an arcade-style shoot-em-up is pretentious. At first I was annoyed by the concept of I Shot Andy Warhol for this reason. Oh, no, not him again. But after playing the damn thing at Eyebeam Atelier (and I must proudly say, advancing the TOP SCORE on all 3 subgames) I have to say it's so focking stoopid it's OK. It is what it is: an opportunity to be vicariously transgendered (if you're a guy) and sociopathically kill an important-but-overhyped art world figure again and again. (My only two "misses" were plugging Colonel Sanders twice; that was pretty fun too).

- tom moody 11-07-2002 10:48 am [link] [2 refs] [10 comments]



Two works by Cory Arcangel:

Carnivore: "This project is a standalone home TV unit which connects via Ethernet to a packet sniffer and counts the number of times the phrase "boo yaa tribe" is passed through the network displaying the result on a television screen [note: the television is woodgrain!]. It is done in collaboration with RSG and made entirely out of discarded computers and salvation army bought equipment."

Landscape Study #4: "Essentially I decided to create a background for a game that doesn't exist about my home-town of Buffalo, New York. To accomplish this feat I took 360 degree landscape photographs of a neighborhood in Buffalo and scanned them into a computer. I then formatted them to fit the graphics format of the the Nintendo Entertainment System which because of its severe hardware limitations can only hold 8K of graphics. Once formatted for the Nintendo, I wrote a program that would scroll the graphics [remember Mario?] and my partner Paul Davis wrote a sound track. I then melted the computer chips off a Super Mario cartridge and replaced them with chips I manufactured." (This piece is currently on view at Bitforms gallery in NYC.)

Another Arcangel project (with others): A vinyl record called 8-bit Construction Set ("Atari vs. Commodore").

Interesting interview with Arcangel, Davis, and other artists on the Beige label expressing their "fat bits" and "post-data" philosophy of art/music, and dissing Oval's Markus Popp for using pre-programmed software.

Much of this material on Arcangel, et al, can be accessed through this page hosted by a major museum.

- tom moody 6-23-2002 8:28 am [link] [5 comments]