Two works by Cory Arcangel: Carnivore: "This project is a standalone home TV unit which connects via Ethernet to a packet sniffer and counts the number of times the phrase "boo yaa tribe" is passed through the network displaying the result on a television screen [note: the television is woodgrain!]. It is done in collaboration with RSG and made entirely out of discarded computers and salvation army bought equipment."
Landscape Study #4: "Essentially I decided to create a background for a game that doesn't exist about my home-town of Buffalo, New York. To accomplish this feat I took 360 degree landscape photographs of a neighborhood in Buffalo and scanned them into a computer. I then formatted them to fit the graphics format of the the Nintendo Entertainment System which because of its severe hardware limitations can only hold 8K of graphics. Once formatted for the Nintendo, I wrote a program that would scroll the graphics [remember Mario?] and my partner Paul Davis wrote a sound track. I then melted the computer chips off a Super Mario cartridge and replaced them with chips I manufactured." (This piece is currently on view at Bitforms gallery in NYC.)
Another Arcangel project (with others): A vinyl record called 8-bit Construction Set ("Atari vs. Commodore").
Interesting interview with Arcangel, Davis, and other artists on the Beige label expressing their "fat bits" and "post-data" philosophy of art/music, and dissing Oval's Markus Popp for using pre-programmed software.
Much of this material on Arcangel, et al, can be accessed through this page hosted by a major museum.
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Two works by Cory Arcangel:
Carnivore: "This project is a standalone home TV unit which connects via Ethernet to a packet sniffer and counts the number of times the phrase "boo yaa tribe" is passed through the network displaying the result on a television screen [note: the television is woodgrain!]. It is done in collaboration with RSG and made entirely out of discarded computers and salvation army bought equipment."
Landscape Study #4: "Essentially I decided to create a background for a game that doesn't exist about my home-town of Buffalo, New York. To accomplish this feat I took 360 degree landscape photographs of a neighborhood in Buffalo and scanned them into a computer. I then formatted them to fit the graphics format of the the Nintendo Entertainment System which because of its severe hardware limitations can only hold 8K of graphics. Once formatted for the Nintendo, I wrote a program that would scroll the graphics [remember Mario?] and my partner Paul Davis wrote a sound track. I then melted the computer chips off a Super Mario cartridge and replaced them with chips I manufactured." (This piece is currently on view at Bitforms gallery in NYC.)
Another Arcangel project (with others): A vinyl record called 8-bit Construction Set ("Atari vs. Commodore").
Interesting interview with Arcangel, Davis, and other artists on the Beige label expressing their "fat bits" and "post-data" philosophy of art/music, and dissing Oval's Markus Popp for using pre-programmed software.
Much of this material on Arcangel, et al, can be accessed through this page hosted by a major museum.
- tom moody 6-23-2002 8:28 am