From the press release for "Icon," a two person exhibit at homeroom, Munich, Germany: homeroom presents new “object paintings” by Munich-based artist Tom Früchtl and a selection of C-prints from the photographic series, Electric Mind, by Los Angeles-based Jennifer Stratford. The work of both artists deals with symbols of late-1970s and early 1980s youth culture—namely, amplifiers and video games whose iconic status derived from their association with play and leisure time, independence and power.
For the exhibition, Früchtl, who is both an artist and musician, has created two life-size, cardboard amplifiers which he calls Pappstar 1, Marshall and Pappstar 3, Orange, word plays on the German term for cardboard (Pappe), the English term “pop,” and the names given to the machines by their commercial manufacturers. Even as stand-ins for the originals, Früchtl’s “loudspeakers” carry nostalgic emotional content and weight (Marshall was virtually synonymous with the “wall of sound” music and stage shows of bands such as Judas Priest and AC/DC). But in their reincarnation as open-backed doubles, Früchtl’s amps are more walls of surface that deliver new content on borrowed style and question what the role of painting can or should be.
By contrast, Jennifer Stratford’s 20 x 30 inch C-prints chronicle every aspect of video game culture from darkened parlors to entranced players, boxy machines to low-tech graphics. The photos are part of an ongoing project Stratford began two years ago after seeing a cast-off Asteroids machine on the back of a pick-up truck on a California freeway. She was struck by “how American it was to waste a big hulking giant that once gave us the feeling of outer space.” Her search to understand and perhaps reclaim that liberation has produced a body of work that, by turns, abstracts the games into visually pleasing patterns and records the banal and introverted dimensions of play, where feelings of pleasure, excitement, and involvement are closely linked to states of pathological immersion and escape. A limited edition CD, We're All Players, a collection of music inspired by video games and compiled by Stratford is available for €10. The show runs from 22 March - 16 May 2003; for information contact Courtenay Smith at info@homeroom.de
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From the press release for "Icon," a two person exhibit at homeroom, Munich, Germany:
homeroom presents new “object paintings” by Munich-based artist Tom Früchtl and a selection of C-prints from the photographic series, Electric Mind, by Los Angeles-based Jennifer Stratford. The work of both artists deals with symbols of late-1970s and early 1980s youth culture—namely, amplifiers and video games whose iconic status derived from their association with play and leisure time, independence and power.
For the exhibition, Früchtl, who is both an artist and musician, has created two life-size, cardboard amplifiers which he calls Pappstar 1, Marshall and Pappstar 3, Orange, word plays on the German term for cardboard (Pappe), the English term “pop,” and the names given to the machines by their commercial manufacturers. Even as stand-ins for the originals, Früchtl’s “loudspeakers” carry nostalgic emotional content and weight (Marshall was virtually synonymous with the “wall of sound” music and stage shows of bands such as Judas Priest and AC/DC). But in their reincarnation as open-backed doubles, Früchtl’s amps are more walls of surface that deliver new content on borrowed style and question what the role of painting can or should be.
By contrast, Jennifer Stratford’s 20 x 30 inch C-prints chronicle every aspect of video game culture from darkened parlors to entranced players, boxy machines to low-tech graphics. The photos are part of an ongoing project Stratford began two years ago after seeing a cast-off Asteroids machine on the back of a pick-up truck on a California freeway. She was struck by “how American it was to waste a big hulking giant that once gave us the feeling of outer space.” Her search to understand and perhaps reclaim that liberation has produced a body of work that, by turns, abstracts the games into visually pleasing patterns and records the banal and introverted dimensions of play, where feelings of pleasure, excitement, and involvement are closely linked to states of pathological immersion and escape. A limited edition CD, We're All Players, a collection of music inspired by video games and compiled by Stratford is available for €10.
The show runs from 22 March - 16 May 2003; for information contact Courtenay Smith at info@homeroom.de
- tom moody 3-28-2003 9:31 pm