Joe McKay, "Audio Pong" game. The volume level, not the degree of dopiness of the noises coming out of players' mouths, determines the height of the paddles. Some people don't realize this, believing instead that an algorithmic spazz-out evaluator controls the ascent and descent of the rectangles (and whether the ball stays on the court). The players above were real pros, however. Five rounds determines a winner. At Vertexlist in Williamsburg, Brooklyn. Below: another McKay piece. The recording light rotates, simulating blinking in real space.



- tom moody 1-18-2004 8:59 am


cool - beats what the Simpson's where offered.
- brent hallard (guest) 1-19-2004 6:03 pm


Holland Cotter has a big story in today's NY Times on Brooklyn galleries (liberated here) containing the following para. on the McKay show:

Elsewhere, the artist-run Vertexlist has opened with a solo show by the new-media artist Joe McKay. A kind of electronic fun-fair, it includes a wide-screen voice-activated video Ping-Pong game and a motorized version of a paleo-Macintosh screen icon, sure to have geek appeal. Of most interest, though, is an online database of clips produced by digital camera users who accidentally used movie mode when they meant to take still pictures of family and friends. The results have the unflattering awkwardness of old-time candid snapshots and are just as funny and touching.

- tom moody 1-23-2004 9:12 pm





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