Does one have to write code to make art or music with digital tools? Two proponents of code are designer/MIT Media Lab professor John Maeda (on the hi-fi end of the digital spectrum) and the BEIGE crew (on the low end--for a manifesto see this interview). The former may be a good programmer but he's not a particularly good artist, as anyone who saw his shows at Cristinerose Gallery will attest, whereas the BEIGE-rs are good artists arguably independent of their hacking skills. The beef about using consumer software is that an engineer makes aesthetic choices for you. But there is a whole side of digital art production devoted to thwarting the programs through non-coding means---by physical interventions like damaging CDs or analog tricks such as messing with the audio or printer output or simply using the programs "wrong"--overstressing them till they start producing intriguing gobbledegook. If you limited yourself to coding you'd miss out on other fun ways to make Photoshop and MAX-MSP break down.
UPDATE: This discussion continues in these follow-up posts: 2 / 3 / 4 / 5
/ 6 .
The way I read the interview, the BEIGE crew is interested in programming because they are interested in complete control. Do you have to stretch your own canvas to be a painter? Well, if you're tired of rectangles, perhaps.
That's true--but some artists were tired of rectangles and made their own, oddly shaped supports. An analogy I've used is the purist artist who thinks you have to grind your own pigment to paint, either because store bought colors aren't good enough or out of some strict truth-to-materials dictate. I think that applies to Maeda--his "if you aren't programming you aren't using the computer" rap has a whiff of the purist ascetic about it. The BEIGE'rs are a little more complicated. They're pretty much admitting that the only way they can "own" the medium is to use old computers that they can comfortably hack, so there's a built-in humility or pathos factor there. Also, they're rejecting the store-bought colors not to show their superiority to us mortals,1 but because there's something innately offensive about always having to use Microsoft Color Tubes TM (or whatever) to make art. Maeda uses his dual art & programming background as a critical shield, in effect saying to artists who don't like his work, "yes but you know nothing about the programming" and to engineers, "yes, but you know nothing about art." With the BEIGE'rs, there's no such mystification: by using the old NIntendo games as a starting point, viewers have a completely accessible point of entry and can intuitively "get" what they're doing.
1. Unless you're Markus Popp.
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Does one have to write code to make art or music with digital tools? Two proponents of code are designer/MIT Media Lab professor John Maeda (on the hi-fi end of the digital spectrum) and the BEIGE crew (on the low end--for a manifesto see this interview). The former may be a good programmer but he's not a particularly good artist, as anyone who saw his shows at Cristinerose Gallery will attest, whereas the BEIGE-rs are good artists arguably independent of their hacking skills. The beef about using consumer software is that an engineer makes aesthetic choices for you. But there is a whole side of digital art production devoted to thwarting the programs through non-coding means---by physical interventions like damaging CDs or analog tricks such as messing with the audio or printer output or simply using the programs "wrong"--overstressing them till they start producing intriguing gobbledegook. If you limited yourself to coding you'd miss out on other fun ways to make Photoshop and MAX-MSP break down.
UPDATE: This discussion continues in these follow-up posts: 2 / 3 / 4 / 5 / 6
.
- tom moody 10-12-2004 9:31 pm
The way I read the interview, the BEIGE crew is interested in programming because they are interested in complete control. Do you have to stretch your own canvas to be a painter? Well, if you're tired of rectangles, perhaps.
- mark 10-13-2004 6:35 am
That's true--but some artists were tired of rectangles and made their own, oddly shaped supports. An analogy I've used is the purist artist who thinks you have to grind your own pigment to paint, either because store bought colors aren't good enough or out of some strict truth-to-materials dictate. I think that applies to Maeda--his "if you aren't programming you aren't using the computer" rap has a whiff of the purist ascetic about it. The BEIGE'rs are a little more complicated. They're pretty much admitting that the only way they can "own" the medium is to use old computers that they can comfortably hack, so there's a built-in humility or pathos factor there. Also, they're rejecting the store-bought colors not to show their superiority to us mortals,1 but because there's something innately offensive about always having to use Microsoft Color Tubes TM (or whatever) to make art. Maeda uses his dual art & programming background as a critical shield, in effect saying to artists who don't like his work, "yes but you know nothing about the programming" and to engineers, "yes, but you know nothing about art." With the BEIGE'rs, there's no such mystification: by using the old NIntendo games as a starting point, viewers have a completely accessible point of entry and can intuitively "get" what they're doing.
1. Unless you're Markus Popp.
- tom moody 10-13-2004 7:22 am