If you happen to be in Scotland tomorrow, please check out the show below. My animated GIFs will be projected 22 times in a line of screens running down a long wall. Earlier I posted a prototype showing how it would work with 4 screens (Double Centrifuge GIF x 4, test of multiple versions: [65 KB Quicktime .mov]).
Fresh NY
Alisa Andrasek, Michael Bell-Smith, Brody Condon, Brent Green, Tom Moody, Takeshi Murata, and Prema Murthy
guest curated by Anne Barlow
New York comes to Perth on Saturday, 3 February 2007. The meeting point is Threshold artspace, the contemporary art gallery at the threshold of Perth Concert Hall. The occasion is Fresh NY--an exhibition which showcases seven of the most exciting young artists working with animation and digital media in the New York region--most of whose work is being seen in Scotland and the UK for the first time. Fresh NY's guest curator is Anne Barlow, a Scot based in New York, previously at the New Museum of Contemporary Art and just appointed Executive Director of Art in General – one of New York's leading not-for profit arts organisations.
"Reflecting current tendencies in contemporary digital art," states Barlow, "Fresh NY includes an intriguing mix of projects, from beautifully crafted animations to hypnotic, computer-generated visuals, and work inspired by gaming culture”.
The public preview of Fresh NY also compliments Bang on a Can--New York's electric chamber ensemble who performs in the concert hall throughout the day including music by Stephen Reich, Philip Glass and Brian Eno. After the all day long public preview, the works featured in Fresh NY will become part of the Threshold artspace collection and shown regularly as part of the daily programmes.
More about the works in Fresh NY
Brent Green, a self-taught animated filmmaker, presents Hadacol Christmas, a strange and haunting story about Mr. Claus who is addicted to Hadacol cough syrup. While aspects of Green’s work conjure up early Walt Disney drawings, the dark animations of Tim Burton, or Appalachian folk-tales, this short film remains a highly personal production.
Together with Green, the artists Tom Moody and Michael Bell-Smith share a love of the 'lo-fi”, but their influences come more from their immediate 'graphic landscape' of mobile phone visual displays, urban media screens, and web page advertisements.
Tom Moody proudly creates low-tech art with standard off-the-shelf products such as simple paint programmes, photocopiers and consumer printers. The Threshold Wave goes franticly busy with Moody's tiny animated GIFs now scaled up to optical art proportions. Moody belongs to a current generation of artists, who use those twinkling and often irritating image files that draw your attention on a web page, known as GIFs, in playful or ironic ways.
Michael Bell-Smith also operates in the gap between 'smooth' or low-tech aesthetics; animated cartoons and painting with unusual effectiveness Much of his work is created by sampling and manipulating images from the Internet. As part of Fresh NY he presents Some Houses Have Pools – a dreamlike aerial view of an endless suburbia, devoid of any specific narrative. Bell-Smith's main concern is color, space and light, tweaked and amplified by digital technology and restrained animation.
Alisa Andrasek's work The Invisibles makes its debut on an extra large scale at the Threshold Wave of 22 screens. It consists of swirling and mesmeric 3D cells scripted in animation software. Andrasek, who principally works in the field of architecture, is interested in creating what she calls a “pattern intelligence” – which can be applied to surfaces and forms in architecture, design, and fashion.
Takeshi Murata pushes the boundaries of animation and psychedelia with sophisticated code-based image processing. Recreated as a hypnotic 22 screen installation Monster Movie is one of his most celebrated video work. Its lead character is a B-movie Yeti who decomposes and reconstitutes thirty times per second, becoming a seething, digital morass of color and form. “Murata’s particular genius is an almost alchemical ability to transform forgotten relics of pop culture into dazzling jewels” comments the American art journal Artforum.
Brody Condon's widely acclaimed work Karma Physics < Elvis is a tongue-in cheek, self-playing version of the popular computer game Unreal 2003. As the viewer's camera floats through an infinite pink afterlife, multiples of Elvis are controlled by 'Karma Physics' – the original game's engine used to simulate realistic game character death. Condon's work represents a highlight in the art games series showing on the Threshold Stage all year round.
Prema Murthy uses numerical information and video as a sculpting tool. As part of Fresh NY the artist presents an especially re-worked short film starring some of her strange creatures. The bodies integrate and disintegrate according to their fluctuating data values. Murthy's tool is a 3D modelling software programme and her skills involve sifting through tons of digital data such as immigration patterns, effects of global warming, and consumer spending.
Congrats on Scotland show.
how were those gifs physically moved to the uk? did they just download it? this is an interesting aspect of your process.
They downloaded them. Their system is based on Quicktime, which reads GIFs and can scale them up cleanly. They will be truer to the web animation than the DVDs I've made are, which require screen capturing the GIFs and/or converting them to mpeg files. Essentially, they are just playing the GIF with very little intermediate translation. That's the theory anyway.
whoa, hang on, "22 screen installation"!? im imagining something like this but larger: cache.kotaku.com/assets/resources/2007/01/hofair.jpg
x4 sounds more reasonable
Vice is nice but excess is best, especially when we're talking big pulsing targets, was my thought. It won't be as great as that jpeg, though, with a dedicated computer for each monitor.
|
If you happen to be in Scotland tomorrow, please check out the show below. My animated GIFs will be projected 22 times in a line of screens running down a long wall. Earlier I posted a prototype showing how it would work with 4 screens (Double Centrifuge GIF x 4, test of multiple versions: [65 KB Quicktime .mov]).
- tom moody 2-01-2007 9:48 pm
Congrats on Scotland show.
- jimlouis 2-01-2007 10:15 pm
how were those gifs physically moved to the uk? did they just download it? this is an interesting aspect of your process.
- bill 2-01-2007 10:29 pm
They downloaded them. Their system is based on Quicktime, which reads GIFs and can scale them up cleanly. They will be truer to the web animation than the DVDs I've made are, which require screen capturing the GIFs and/or converting them to mpeg files. Essentially, they are just playing the GIF with very little intermediate translation. That's the theory anyway.
- tom moody 2-01-2007 11:26 pm
whoa, hang on, "22 screen installation"!? im imagining something like this but larger: cache.kotaku.com/assets/resources/2007/01/hofair.jpg
x4 sounds more reasonable
- guthrie (guest) 2-01-2007 11:48 pm
Vice is nice but excess is best, especially when we're talking big pulsing targets, was my thought. It won't be as great as that jpeg, though, with a dedicated computer for each monitor.
- tom moody 2-02-2007 12:22 am