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Joe McKay, "Audio Pong" game. The volume level, not the degree of dopiness of the noises coming out of players' mouths, determines the height of the paddles. Some people don't realize this, believing instead that an algorithmic spazz-out evaluator controls the ascent and descent of the rectangles (and whether the ball stays on the court). The players above were real pros, however. Five rounds determines a winner. At Vertexlist in Williamsburg, Brooklyn. Below: another McKay piece. The recording light rotates, simulating blinking in real space.