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tom moody


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- tom moody 5-22-2003 11:18 pm [link] [5 comments]





- tom moody 5-22-2003 7:49 am [link] [add a comment]





- tom moody 5-22-2003 7:48 am [link] [5 comments]



Check out Paper Rad's music video Bubble Puppy (Flash animation, takes a few secs to load--but worth it!). The tune is actually "Hot Smoke and Sassafras" (1968), by the Texas psychedelic band and one-hit-wonder the Bubble Puppy (more info on them below). Mixing '60s hippie mysticism with '70s bad taste, Paper Rad envisions the band riding (and playing) on top of painted vans with names like "Green Shock" and "Midnight at the Oasis" while the Egyptian desert scrolls in the background. The eponymous dog suffers from some sort of magical mystery hydrophobia that causes blue bubbles to hover in front of its mouth and ass. The animation has a nice dirt-style feel with lots of gratuitous gradating and sunburst effects--like van painting come to life. Of course, it's also completely self-aware, recycling all the MTV moves in a hilarious, inept-but-not-really parody style.

Back to the Bubble Puppy itself, here's a cached text from an apparently defunct web page (really takes you back to the days before corporate control clamped down on the music biz, when you could still have spontaneous regional hits):

Memories of Bubble Puppy
by Roy Cox


BUBBLE PUPPY
THE "HOT SMOKE AND SASSAFRAS" BOYS

I instigated the formation of the "Bubble Puppy" in 1968. We were four of the best available musicians the State of Texas had to offer. I had worked with Rod Prince in the Bad Seeds.




- tom moody 5-22-2003 3:40 am [link] [2 comments]



From a Metropolis magazine review, discussing the "French theoretical architecture show" at the Guggenheim Soho a few years back:

The fascination of French artists and architects with surrealism may explain why they're so often charmed by postmodernity in its more kitsch incarnations. Take, for example, one of the artists featured in "Premises," Bertrand Lavier, who contributes a suite of work called "Walt Disney Productions," life-size replicas of the phony abstract paintings and sculptures in a 1947 comic strip in which Mickey Mouse visits a modern art museum. The catalogue is worth quoting for its summary of the show's own delirious critical stance:

"Rather than making a painting that was a copy of a cartoon (as a number of his contemporaries did), and rather than reclaiming some tired abstract painting under the pretext of simulation, Lavier took directly from the cartoon itself.
[Meaning he hired a fabricator to turn the drawings into objects. Not that there's anything wrong with that.] Since the cartoon precisely simulated a body of images prevalent in Modernist art, he simultaneously succeeded in resuscitating abstract painting. Although he did so without theoretical effort and--since his short circuit was photographic--without an excessive quantity of turpentine."

It's hard to know which failure of nerve is greater, that of the artist toying with the simulacra of the simulacra to "resuscitate" abstraction by yoking it to an Arp-like lexicon of cartoon shapes, or the too-clever-for-words tone of the catalogue and its dumb disdain for turpentine and technique. Not only is the art dopey--and this is a show about dopey art if ever there was one--the feeble character of its critique is revealed in its slavish replication of the original image. Disney is simply too much loved by all concerned for this kind of work to pose a threat to the battalions of imagineers who blanket the world with what can only be described as the real thing.

Oh, lighten up. Catalog writer, reviewer, you're both wrong. Lavier's installation isn't meant to "resuscitate abstract painting"--who really believes that?--nor to threaten Disney's "battalions of imagineers." It's a meditation on historicization, to use a rather ugly word: refracting capital-A art through the lens of a pop culture artifact to show how taste and vision change from era to era. The images in the comic strip (and by sly implication, the art referenced) are clearly from the '40s, but it takes a few decades to see that conclusively. What things from our own time that we take to be immutable will seem this "period" in 20X3? (Candidate: Matrix "bullet time" effect.) Lavier tackles the subject with wit and polish, and it's depressing to read such a grave debate surrounding this work.

- tom moody 5-19-2003 11:12 pm [link] [5 comments]



Cats vs Dogs: left, Carl D'Alvia, Ratdog, 1996, carved plaster and rope, 40" X 25" X 23"; right, Sigurd Engerström, The Nightmare Cheetah, 2003, pencil drawing.

- tom moody 5-17-2003 10:26 pm [link] [5 comments]



A list of permanent links has been added to my faq page (scroll down past the personal bombast). Included are four weblogs that were kind enough to link to me recently, and that I've been enjoying: Hullabaloo (Digby); artnotes (Ariana French); Three River Tech Review (Philip Shropshire); and ukor.org (not really a weblog, an eclectic portal page from Japan). All are recommended. Shropshire has an interesting piece here comparing Ted Kaczynski to Hannibal Lecter (the definitive one, played by Brian Cox, not the other guy), and then likening Kaczynski/Lecter to Francis Fukayama and Leon Kass: the Luddite posse. Good quote: "If I want artificial blood, augmented antioxidants, a Rhino Horn, creepy blood-red infrared eyes and a bio-networked version of a Spidey sense, then that should be my choice, my call. Will I still be human? I don't know. But I should have the right to find out, good or ill. And I shouldn't have to fear the actions of Kass, Fukuyama and especially Kaczynski." To which I would add, provided all that stuff isn't being pushed by corporate body-molders as the Next Big Thing, in a milieu of bought-off regulators, a la Big Pharm and Big Agriculture. Not sure how we're going to get to the post-human phase without some awfully unhappy guinea pigs.

- tom moody 5-15-2003 11:31 pm [link] [1 comment]



Wireframe Aesthetics (Part 2). Above is a screen grab from the 20th Anniversary Tron DVD, specifically a "making of" feature. This was probably an early test for the MCP (Master Control Program): it looks better exploded like that than it did in the finished movie, where it seemed pretty stiff. I learned a lot from the DVD, specifically how Moebius's production sketches dramatically spiced up the film's look, and how Sid Mead, the futurist designer who also consulted on Blade Runner, contributed cogent machine design (e.g., the light cycles and tanks). The computer graphics were divided among four different companies. In order to communicate the movements the filmmakers wanted (say, in the sequence where a Recognizer chases a tank), the animators hand-wrote numerical coordinates for the horizontal, vertical, and depth axes of each object, as well as variable factors such as pitch and yaw, on a sheet of paper, and the graphics shop keypunched the numbers in: 600 numbers translated into four seconds of film. The movie had approximately 20 minutes of computer-generated footage (including the "descent into the computer," the yes/no-speaking "bit," and other vignettes), all of which had to be painstakingly integrated with the backlit kodalith of the rotoscoped sequences. The "making of" featurette is tres corporate; the Disney execs interviewed basically fib and say the movie succeeded from the get-go, when in actuality the game outsold the film in '82. Absent is any mention of Wendy Carlos' lush electronic score, snippets of which are playing constantly in the background.

- tom moody 5-15-2003 6:12 am [link] [5 comments]