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tom moody


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- tom moody 2-21-2004 5:24 am [link] [1 comment]



It's funny that a fresh kind of appropriation theory is thriving on the Internet, what with the ease of copying and mashing-up sound and image files, while the gallery world seems doomed to repeat the tropes it already knows--with only conspicuous "value added" labor as a selling point. I haven't see all this work in person, but here's a few examples of this bad recycling of content in the art world: (1) Sharon Core at Bellwether, who meticulously photographs baked goods in the identical set-ups of famous (but basically lame) Wayne Thiebaud paintings (Thiebaud was always a prettied-up, calendar art version of Pop, and Core appears to be making a calendar of the calendar); (2) Dan Fischer, who does finicky pencil drawings of famous artists posing with their work (or in the case of Cindy Sherman, Felix Gonzales-Torres, and a few others, drawings of the works themselves); and (3) Sharon Lockhart, who's suddenly, inexplicably devoted to the art of Duane Hanson.

In all of this work, we're not talking Sherrie Levine rephotographing Edward Weston, or Elaine Sturtevant researching methods and materials to "repeat" Warhols, Stellas, and Beuyses, both of which projects were touted as critiques of male authorship and prerogative in the art world. (If it is that, it's about 20 years behind the discourse.) Nor is it anything as relevant to current technological practice as the theory around sampling or what Rick Silva calls "uploadphonics." No, it's apparently just an advanced form of fan art, as well as collector bait--if you can't afford a Thiebaud or a Gonzales-Torres or a Hanson, here's the next best thing. And the craftsmanship--ooh, to die for.

- tom moody 2-19-2004 11:02 pm [link] [2 comments]



more [via]

- tom moody 2-19-2004 11:43 am [link] [add a comment]



Whoops, still tinkering with a post about new "appropriation art" in the galleries. If you got notified by email, sorry, I should have the text back up soon. [UPDATE: Here it is, severely pared down.] In the meantime, here's a nice image by SquareWave:



- tom moody 2-19-2004 10:35 am [link] [add a comment]



Follow-up to an earlier post about Ishkur's Guide to Electronic Dance Music: Did I forget to mention the guy is funny? Below are some examples of his Lester Bangsian blurbs explaining different genres*:
Acid Breaks! This and Chemical Breaks (and Big Beat, I guess) are the most favorite genres of action movie trailers, sports highlight reels, corporate powerpoint presentations, and spastic TV ads featuring people doing something extreme like driving really fast while birdwatching. I can't listen to this anymore without getting silly images in my head of jumping in the air, pausing while the camera pans around me, and then resuming kicking some guy in the head. This is part of the "electronica" wave of mainstream acceptance in the late '90s.

2 Step Garage. God, this stuff is so fucking boring! Retaining the idiotic basslines of Speed Garage, the hiccuping staccato beats of that derivative Top 40 schlock that dares call itself RnB, and even worse: the endless crooning by "guest" popstars (hence all the "featuring" accolades in playlists), divas, and whiny narcissists who like to think of themselves as just too damn cool to be listened to by you. The only good thing about 2-Step is, unlike Speed Garage, it won't be used by invading alien armadas to their high councils as grounds for turning the Earth into a giant ashtray. [This is mostly true but expect a mix of "good" 2-SG on this page soon. --ed.]

Hard Acid Techno. Here we go: the genre that reveals all the awesome destructive power of the little silver box [Roland TB-303, dispenser of the squelchy "acid sound" --ed.]. Hard as fuck acid techno. Acid that'll kick your ass so hard you'll be shitting shoes for a month. This is the kind of music everyone listens to before doing something destructive. Sports teams listen to it before a big game, politicians listen to it before a speech, armies listen to it before they go to war, kids listen to it before they clean their rooms. I bet God was listening to it before he made humans.

*...which had to be retyped--note to all using Flash or the like: those formats are good for some things, but no one will ever quote you or find your words through a search engine on the Web if you hide them in the stinky folds of a proprietary format. Simple html pages are the way to go.

- tom moody 2-17-2004 9:07 pm [link] [4 comments]



Robert Rauschenberg interviewed in the NY Times, Feb. 15:
Are dinner parties as good as they used to be in the bohemian '50s?

Of course not. The art world isn't interesting anymore, because when I lived in New York, the problems in the art world were my fault. But they no longer are. They're the fault of dealers, who are influencing the quality of art.

Reading that, many artists will say "Right on. F-ing dealers, they pick the shallowest work." But one could just as easily say "C'mon, Bob, like you and Jasper weren't jockeying for position back in the day. Whether something was 'your fault' wasn't an issue until a dealer put it in the pipeline." He's right about the dinner parties, though: Bohemia isn't as freewheeling in New York now. Everyone's juggling art and day jobs. Plus people can't smoke. It's still the best art town, though.

- tom moody 2-16-2004 8:47 pm [link] [add a comment]



Heads of David Koresh, from Mark Allen's weblog. The New York & Toronto perspective on the interactive computer game these came from is here; my photos of the heads in action accompany this post of Allen's about the Davidians' New York debut.

- tom moody 2-15-2004 9:57 am [link] [2 comments]



The Videogame Art Show That Wasn't Amusing

Tomorrow is the last day for the New Museum's videogame art show "Killer Instinct", not that it's recommended. I missed the Joe McKay/Kristin Lucas gaming show in the same location in 2001 (the museum's hard-to-hang-out-in Media Z Lounge) but I know some of the work (e.g., McKay's Audio Pong) and it's way more fun, and way less pretentious, than this. You are greeted at the entrance of "Killer Instinct" with a selection of Brody Condon's "fake screenshots," which are lackluster collages mounted on foamcor or sintra board1: I'm revealing my own ignorance/apathy that I don't know if it's the games or the shots that are "fake." Next you encounter a sub-Kenny Scharf, faux ultraviolet installation by Condon & Shih Chieh Huang consisting of agglomerations of plastic toys and containers of water (connected by myriad tubes) with some SEGA type game imagery not doing much on a screen. This looked like bad outsider art. Anne-Marie Schleiner's piece was frozen, the video in Eddo Stern's sculpture was barely moving, and in another Stern piece, the sound only worked in one earpiece in each of the two sets of headphones hanging from a duct-taped rack2 (different ears malfunctioned in each). The Cory Arcangel/Paul B. Davis hacked Nintendo cartridge piece was nice, but shoved over in a dark corner discouraging lingering. Tom Betts's big screen installation work of fragmented, negatively-inverted game elements was hyperactive and psychedelic, but didn't live up to the curators' hype:

[The work] explores how artists translate the aesthetics and tactics of gaming culture into real space and real time--and how this new kind of fluid cinematic "gaming space" affects participants' behavior and experience.
Mostly you stood there and worked three buttons until you figured out what formal elements were being manipulated by which buttons, and then you watched the light show. As far as "gaming space," as a friend pointed out, the console was set ridiculously far back from the screen so you never got the full-on immersive experience. Maybe that was the point, but it made it less entertaining. As for the ymRockers game music compilation, that would probably be more effective as a download or CD than a non-interactive art piece that you sit and listen to sequentially through headphones. I know I left out a few things but I wanted to get out of that show pronto so I didn't take notes. This was a perfect example of the type of hybrid exhibit with no appeal to either constituency it supposedly represents (too formally sloppy for the art world, too "deconstructed"--and not fun enough--for gamers). Way to go.

1. The board looked denser than foamcor but lighter than sintra, with some kind of metallic color around the edges(?) Just trying to be accurate in this on-the-fly reporting.

2. Again, it wasn't exactly duct tape, it just gave the same slapdash impression. Where the headphone wires entered the rack somebody had done a bad splice job with white electrician's tape. There's good nerdy and bad nerdy but this was the latter.

- tom moody 2-15-2004 12:16 am [link] [7 comments]