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tom moody


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More on failure and abuse in the digital realm, edited from a previous comment thread:

paul: I guess my point is that finding new creative ways to use software is just kinda what computer art is. Every piece of decent computer art I can think of that makes use of existing software falls into there. How can you make interesting computer art and NOT push the limits of what software was intended to do? (maybe there's a good answer to this...)

tom: I would say 99.9% of computer use to do creative work is exactly as the programmers intended, and many people consider the result art without imagining abusing their tools. Think all those hundreds of MIDI versions of pop songs, all completely obedient to the "rules." Is it "bad"? Well, yeah, most of it, but it succeeds on its own terms. This depthCore site, I don't think involves abuse on any level. They call it digital abstraction, and a lot of it's cheesy and album cover-y, but you can pick and choose and find really involved and intricate passages. Yet none of it seems to be straying outside the bounds of the programming. All that POV raytracing stuff is another example. Also some cool things there--but it's not about abuse.

[...]

paul: well anyway, I really want to abuse vocaloid.

tom: That's one I'd present straight up. It'd be hard to improve on this for sheer oddness. Another lovely, non-abusive use of the digital medium: an abstract 3-D animation set to John Coltrane's "Giant Steps" by Michal Levy (takes about a minute to load on cable, longer on dialup; hat tip to Steve)

- tom moody 3-09-2005 11:30 pm [link] [add a comment]



Continuing on the subject of whether one can truly abuse digital equipment, John Parker, who makes art or experimental electro and has a very painterly approach to sound, had this comment:
A programmer for a digital instrument has to make a series of solutions to particular tasks. No matter how comprehensive the tasks, there will always be phenomena that the digital instrument makes that comes from leftfield, that was unintended, that is a 'crash'. What else could be expected from something that is made by an imperfect human being.

Commercial stuff is enticing for abuse because it is easy to screw with the manufacturer's original intention, [which was] to make an instrument that will appeal to a commercial market. All the interesting stuff can be found in their failings. Softsynths are a fertile resource for new digital sounds. Their many failures in trying to sound real leave behind interesting residue. Also, in a program like Reaktor, all you have to do is change parameters to unrealistic amounts or just randomly re-arrange wires to get some interesting stuff especially if it was intended to sound like a Juno 106 (that's why I like Reaktor better than MAX-MSP). Sure the sound is already there, but without a particular mindset, one would not find it.
Drx also had a follow up comment on the failure issue:
I like your comment on failing computers. During the first shows of Bodenstandig 2000 our computers constantly crashed. The audience *always* thought this is part of the show, while we were sweating on stage to bring them back up running. For a big internet project i once did, which is changing everything you see on the web -- up to the point that the medium becomes unusable -- an estimated 99% of all users that were tested without knowing it thought that this is just the normal web.
After that i came to think that errors and crashes are just in the minds of the users and in fact in most cases you cannot distinguish a faulty and a working system. Microsoft also applies this insight in Windows XP for notifying users that a program crashed. While in earlier version you could see some honest blue screen and crazy register contents, now appears a tranquilizing dialog box saying smth like: "Powerpoint is currently in a buddhist temple. Ah, it is coming out again, see, there it is." And back comes your program, simply restarted automatically. All this on the background of a picture of grass land and clouds. k3Wl!

- tom moody 3-08-2005 7:51 pm [link] [7 comments]



Magnolia_CruiseMagnolia_Moore

Magnolias 3. screenfull found the post facto pop culture reference in an art-for-art's-sake (or pseudoscience's sake) meditation. Speaking of the actor who shall remain nameless, this unfrozen caveman blogger just saw Rain Man for the first time. Cruise the auteur (whoops, I said it) stands, in movie after movie, for the thoroughly mediocre concept of the "heel who learns the healing power of love." Pardon us while we barf. In my version of Rain Man, Charlie wins the custody fight with the K-mart cracker doctor, hires his own minder and puts Dustin Hoffman on the payroll of what swiftly becomes a thriving commodity futures trading consultancy. Apropos of the freaky scene in the elevator, Cruise's girlfriend sleeps with both of them. Collectively, but only collectively, the Babbitt bros are Warren Buffett--individually they are just two dudes with problems.

- tom moody 3-07-2005 8:50 pm [link] [2 comments]



Drx from Bodenstandig 2000 responds here to some recent bluster on this page, offering among other things a pretty fine argument that one cannot abuse commercial digital products:
The discussion about using or abusing instruments is not really fitting to digital instruments i think. You might take a saw and cut through a violin and record that, at some point in history that would have been cool and considered being an abuse of an instrument. To really abuse it you might want to drive nails in a wall with a violin and not even record that. -- But to say one is abusing digital instruments is in my opinion only a way to make yourself look cool. Abuse=Punk=h4rdc0re!! There is no such thing as turning the knobs in the wrong direction on a sampler. Not to follow the instruction manual or failing to reproduce demo songs is not abuse. It's just that after some time another sound becomes acceptable to listeners. You might consider what i do to the YM2149 chip is abuse, but in fact, thru exploiting all the things it can do, i bring it to blossom and beauty. It's all inside the machine. Maybe some things were not even considered by the constructors of the chip, but it is still there. And a sampler can just store any sound, so to put there as many different ones as possible seems natural to the materiality of the instrument. Not doing so is misunderstanding of the machine. Digital artefacts can be brought to a different context. Nintendo hardware, more closed source than anything, can be freed and brought to everybody, not only developers paying licenses. (Yes, maybe 15 years later, but still!) A chip that was intended to control the printer and make keyclick sounds can become a musical instrument. (YMROCKERZ!!) Powerpoint can be used to make art. All this is not abuse, it shows us the great potential of software. Nothing breaks, only more things appear.
Thanks. As mentioned earlier, Drx represents the absolutist position, which might be summarized as:

1. Data wants to be free, except when being hoarded from frienemies in the computer music scene. (*smiley emoticon*--this addresses an earlier statement of Drx's in the same thread.)

2. As Robert Pirsig argued in Zen and the Art of Motorcycle Maintenance back in the '70s, everyone has the means to hack the machinery that controls our lives given time, patience and the right holistic frame of mind, except those who can't figure it out.

But we shouldn't be so quick to relinquish the term "abuse" when talking about what artists do to anything. Clearly a continuum exists from "Listen, I made a weird squawk" to "something the manufacturers never intended" to "total irrevocable damage to the product." Nothing breaks? Tell it to a musician friend of mine whose digital keyboard crashed during a live gig when he hit two mute keys simultaneously. He emailed the manufacturers (smart hacker dudes in a small company) and they said, "You're right, that's a bug and will be fixed in version 1.4." And the ymrockers reference reminds me of the recent New Museum group show where several screens were frozen (not theirs, and warning, dyspeptic rant). As long as computers and digital gear fail naturally, and they do all the time--they're stinky with failure--it should be possible to speak of counter-abuse coming from artists, or "use of abuse." All that said, Drx's status-quo-disrespecting statement offers a jolt of pure inspiration.

An earlier post on Drx is here. See also this discussion on whether code knowledge is relevant to making art with digital tools. Before getting sidetracked on the term "abuse" I wrote a few posts back about "undiscovered uses or misuse of products by musicians": "misuse" referred to Samuel Delany's argument in Mark Dery's Flame Wars that hiphop culture was oppositional to rather than merely consuming of "sci fi" electronic products.

- tom moody 3-05-2005 6:53 pm [link] [14 comments]



Magnolias

Magnolias, 1994-1996, ink, acrylic, and collage, 21.5 x 17 inches. I plan to post more historical work while going about the time-consuming business of teaching myself some new musical chops.

- tom moody 3-04-2005 12:26 am [link] [add a comment]



20 years ago Roger Corman's New World Pictures cut 30 minutes out of Hayao Miyazake's post-apocalyptic eco-fable Nausicaa of the Valley of the Wind and released it as Warriors of the Wind, with Star Wars-conscious packaging and English-sounding character names. Nausicaa--actually named for a minor Greek character in Homer--became "Princess Zandra" and the monstrous insects called Ohmu became "Gorgons." The film has just been re-released by Disney on DVD, largely untampered-with. It's much better, still visually stunning, but here are some initial quibbles:

--Watch the Japanese language version first. I've only caught a little of the English, but Patrick Stewart as Lord Yupa sounds intrusively Patrick Stewart-like, and Nausicaa has the same irritating Valley Girl voice all American dubs of teenage anime characters seem to have. Also you really don't want to hear Uma Thurman using anachronistic words like "weasel" in a story where the tone is grimly neo-medieval.

--Among Miyazake's most frightening and impressive creations are the fearsome God Warriors--bioengineered giants capable of setting off nuclear explosions, who scoured the Earth in the "seven days of fire," a cataclysm the planet has still barely recovered from in Nausicaa's time. The manga reveals these beings as literal (albeit artificial) Gods with the power to "arbitrate" the affairs of humans. Much force resides in the phrase "God Warrior," which is how every version and much anime scholarship has translated it. Until now--Disney calls them "Giant Warriors." I'm guessing this is because here in the USA we worship the One True God, who will have no other gods before him, even in fiction.

--In the original Japanese cut (and Warriors, too) Nausicaa wears flesh-colored leggings, making her look naked whenever her tunic flaps up, which is often, since she spends much of the movie piloting a kind of flying Segway called a mehve. One Scottish critic referred to her as "the film's bare-bottomed heroine." Disney has discreetly tinted the leggings pale yellow. You never know, a fundamentalist Mormon might be watching the movie and want her as a fourth or fifth wife. Also the mehve is boringly called a "glider."

More disgruntled fan musings to come. It's still a good movie.

- tom moody 3-02-2005 8:51 pm [link] [add a comment]



We're still discussing Bodenstandig in the comments to an earlier post. Jonathan Brodsky has led me to do some poking into the "tracker scene" and I still have questions if anyone feels up to it. Brodsky says "the tracker (impulse, octamed, fasttracker) has become the clearest interface choice for musicians doing the proto-jungle/noise thing." A nitpick, if people are using these old school tracker programs to make current drum and bass it's not "proto-" jungle, because that means "an early or previous form of"; it's more like post-jungle, unless you mean "proto-jungle-esque" (i.e., like early '90s breakbeat techno, jungle's precursor). I know, ridiculous. My (slightly edited) response to Jonathan and standing questions for anybody:
Here's a wikipedia article and another piece on the tracker scene. Also some info on Atari chip-music editors such as the one Bodenstandig used. I'm still curious (and googling) about the interrelationship of the Atari demoscene, amigatrackers, and early rave and 'ardkore. How much was hobbyist/cultist vs real club/dancefloor breakthroughs? Also how much was actually hacked and/or open source vs just using the products companies were selling? Then or now? From the wiki article it sounds like the Akai and the tracker software were inseparable 50/50 partners in defining the "tracker" sound. Is that the same thing as "classic" breakbeat rave or breakbeat techno? The article makes "tracker" music sound like a cheesy variant--did that happen later or was tracker music always the music of hobbyists/Atari cultists? Finally, is the "tracker scene" mainly a European thing?
Also, FWIW, the octamed link has a picture of Aphrodite's studio...

aphrodite's studio

- tom moody 3-02-2005 7:02 am [link] [8 comments]



CastleZZT Blah 1

CastleZZT Blah 2


CastleZZT Blah 3


As promised, more GIFs from the mysterious http://castlezzt.net (caution: massive page load).

- tom moody 2-28-2005 8:55 pm [link] [2 comments]